Move canvas import export GL mappings to renderer gl

This commit is contained in:
2026-06-02 09:24:37 +02:00
parent 92338a0911
commit b7d9dfbf31
3 changed files with 15 additions and 10 deletions

View File

@@ -224,6 +224,8 @@ Known local toolchain state:
Canvas layer merge rendering and explicit layer-merge compositing also consume
backend-owned depth/blend state, active texture units, fallback 2D texture
unbind targets, and merge framebuffer copy targets.
Canvas equirectangular import drawing and depth export rendering also consume
backend-owned depth/blend state and active texture units.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

View File

@@ -768,6 +768,9 @@ Results:
- Canvas layer merge rendering and explicit layer-merge compositing now route
depth/blend state, active texture units, fallback 2D texture unbinds, and
merge framebuffer copy targets through the renderer GL backend mapping.
- Canvas equirectangular import drawing and depth export rendering now route
depth/blend state and active texture units through the renderer GL backend
mapping.
- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
library conflict from retained vendor binaries.