Move canvas import export GL mappings to renderer gl
This commit is contained in:
@@ -1854,10 +1854,10 @@ void Canvas::import_equirectangular_thread(std::string file_path, std::shared_pt
|
||||
Plane plane;
|
||||
plane.create<1>(2, 2);
|
||||
draw_objects([&](const glm::mat4& camera, const glm::mat4& proj, int i) {
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(depth_test_state());
|
||||
tex.update(img.m_data.get() + indices[i] * stride);
|
||||
m_sampler.bind(0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
set_active_texture_unit(0);
|
||||
tex.bind();
|
||||
ShaderManager::use(kShader::Texture);
|
||||
ShaderManager::u_int(kShaderUniform::Tex, 0);
|
||||
@@ -1875,9 +1875,9 @@ void Canvas::import_equirectangular_thread(std::string file_path, std::shared_pt
|
||||
Sphere sphere;
|
||||
sphere.create<64, 64>(2.f);
|
||||
draw_objects([&](const glm::mat4& camera, const glm::mat4& proj, int i) {
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(depth_test_state());
|
||||
m_sampler.bind(0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
set_active_texture_unit(0);
|
||||
tex.bind();
|
||||
ShaderManager::use(kShader::Texture);
|
||||
ShaderManager::u_int(kShaderUniform::Tex, 0);
|
||||
@@ -2013,8 +2013,8 @@ void Canvas::export_depth_thread(std::string file_name)
|
||||
|
||||
rtt.bindFramebuffer();
|
||||
rtt.clear({ 0, 0, 0, 1 });
|
||||
glEnable(GL_BLEND);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(blend_state());
|
||||
glDisable(depth_test_state());
|
||||
glViewport(0, 0, rtt.getWidth(), rtt.getHeight());
|
||||
for (int plane_index = 0; plane_index < 6; plane_index++)
|
||||
{
|
||||
@@ -2030,7 +2030,7 @@ void Canvas::export_depth_thread(std::string file_name)
|
||||
ShaderManager::u_int(kShaderUniform::Highlight, false);
|
||||
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
set_active_texture_unit(0);
|
||||
m_layers_merge.rtt(plane_index).bindTexture();
|
||||
m_plane.draw_fill();
|
||||
m_layers_merge.rtt(plane_index).unbindTexture();
|
||||
@@ -2048,8 +2048,8 @@ void Canvas::export_depth_thread(std::string file_name)
|
||||
{
|
||||
rtt.bindFramebuffer();
|
||||
rtt.clear({ 0, 0, 0, 1 });
|
||||
glEnable(GL_BLEND);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(blend_state());
|
||||
glDisable(depth_test_state());
|
||||
glViewport(0, 0, rtt.getWidth(), rtt.getHeight());
|
||||
for (int layer_index = 0; layer_index < m_layers.size(); layer_index++)
|
||||
{
|
||||
@@ -2071,7 +2071,7 @@ void Canvas::export_depth_thread(std::string file_name)
|
||||
ShaderManager::u_vec4(kShaderUniform::Col, { glm::vec3((float)(layer_index + 1) / (float)(m_layers.size() + 1)), 1.f });
|
||||
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
set_active_texture_unit(0);
|
||||
m_layers[layer_index]->rtt(plane_index).bindTexture();
|
||||
m_plane.draw_fill();
|
||||
m_layers[layer_index]->rtt(plane_index).unbindTexture();
|
||||
|
||||
Reference in New Issue
Block a user