Route app input dispatch through app core
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@@ -204,6 +204,12 @@ VR UI drawing, main UI drawing, and redraw reset now live in `pp_app_core`;
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`App::create`, `App::tick`, `App::resize`, `App::update`, `App::draw`, and
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`pano_cli plan-app-frame` consume those plans while retained layout traversal,
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render-target recreation, and OpenGL/UI drawing stay in the legacy app.
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App input dispatch decisions for pointer coordinate normalization, mouse
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designer-first routing, gesture midpoint/delta math, touch/key main-layout
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routing, and VR spacebar camera-sync intent now live in `pp_app_core`;
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`App::mouse_*`, `App::gesture_*`, `App::touch_tap`, `App::key_*`, and
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`pano_cli plan-app-input` consume those plans while retained event objects and
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legacy `Node` dispatch stay in the app shell.
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Shutdown lifecycle staging for UI-state save, stroke-preview renderer shutdown,
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recording stop, texture/shader invalidation, layout unload, render-target
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destruction, panel-node release, and quick-mode cleanup now lives in
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@@ -1667,6 +1673,13 @@ Results:
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`pano_cli_plan_app_frame_idle_missing_canvas_smoke`, with resize automation
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covered by `pano_cli_plan_app_frame_resize_smoke` and
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`pano_cli_plan_app_frame_rejects_bad_resize`.
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- `PanoPainter`, `pp_app_core_app_input_tests`, and `pano_cli` built after
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app input routing and normalization moved into `pp_app_core`.
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- Focused app-input CTest coverage passed for `pp_app_core_app_input_tests`,
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`pano_cli_plan_app_input_pointer_smoke`,
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`pano_cli_plan_app_input_gesture_smoke`,
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`pano_cli_plan_app_input_key_vr_smoke`, and
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`pano_cli_plan_app_input_rejects_bad_float`.
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- `PanoPainter`, `pp_app_core_app_shutdown_tests`, and `pano_cli` built after
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shutdown cleanup staging moved into `pp_app_core`.
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- Focused shutdown CTest coverage passed for `pp_app_core_app_shutdown_tests`,
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