Move app UI workflows into UI target
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@@ -10,7 +10,7 @@ Keep it updated as platform paths move to shared CMake targets.
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| Platform/Target | Current Entrypoint | Notes |
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| --- | --- | --- |
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| Windows desktop | Root `CMakeLists.txt`, preset `windows-msvc-default`; target preset `windows-vs2026-x64` retained for VS 2026 | Raw `.sln/.vcxproj` files removed on 2026-05-31; local machine currently uses Visual Studio 17 2022; `PanoPainter` now links through `pp_platform_windows` and `panopainter_app`, with Windows/vendor link dependencies owned by the platform shell, runtime payload deployment in `cmake/PanoPainterRuntime.cmake`, version metadata owned by `panopainter_app`, and the first modal/help UI nodes owned by `pp_panopainter_ui` |
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| Windows desktop | Root `CMakeLists.txt`, preset `windows-msvc-default`; target preset `windows-vs2026-x64` retained for VS 2026 | Raw `.sln/.vcxproj` files removed on 2026-05-31; local machine currently uses Visual Studio 17 2022; `PanoPainter` now links through `pp_platform_windows` and `panopainter_app`, with Windows/vendor link dependencies owned by the platform shell, runtime payload deployment in `cmake/PanoPainterRuntime.cmake`, version metadata owned by `panopainter_app`, and app-specific modal/dialog/panel/canvas workflow nodes owned by `pp_panopainter_ui` |
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| Windows AppX | `PanoPainterPackage/Package.appxmanifest`, `.wapproj` referenced by solution | Distribution packaging |
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| macOS | `PanoPainter-OSX/` project files and `Info.plist` | Uses `NSOpenGLView` today |
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| iOS | `PanoPainter/Info.plist`, related Apple sources | Uses OpenGL ES today |
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@@ -398,6 +398,10 @@ Known local toolchain state:
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Known warnings after the current CMake app build:
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- Legacy code/vendor warnings under `/W4`.
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- `pp_panopainter_ui` currently surfaces existing legacy `Node`/`Serializer`
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header and static-analysis warnings while it still depends on
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`pp_legacy_app`; these should be reduced as the UI core/app UI boundary is
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tightened instead of suppressed globally.
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- Visual Studio vcpkg manifest warning because manifest mode is not enabled.
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- `LNK4099` missing `yuv.pdb` for retained libyuv binaries.
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- `LNK4098` runtime library conflict from retained vendor binaries.
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@@ -148,10 +148,11 @@ option targets exist. The Windows desktop app builds through CMake as
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dependencies now belong to the platform shell target, and Windows runtime
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payload deployment lives behind `cmake/PanoPainterRuntime.cmake`.
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`panopainter_app` is now a real static target that owns app version metadata
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and version-header generation. The first `pp_panopainter_ui` target now owns a
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small app-specific modal/help UI group (`NodeAbout`, `NodeChangelog`,
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`NodeMessageBox`, `NodeMetadata`, and `NodeUserManual`) outside
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`pp_legacy_app`. Android arm64 now configures and builds headless
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and version-header generation. `pp_panopainter_ui` now owns app-specific modal,
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dialog, panel, canvas, viewport, color-picker, stroke-preview, and tool UI
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workflow nodes outside `pp_legacy_app`; base `Node` controls and layout
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plumbing remain in the legacy target until the UI core/app UI boundary is
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tightened. Android arm64 now configures and builds headless
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foundation/tool targets through the root CMake/NDK path. Non-Windows platform
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app/package files remain during Phase 6 alignment.
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