Move image node state mapping to renderer gl

This commit is contained in:
2026-06-02 08:24:58 +02:00
parent 3823a612ae
commit b85c530df7
6 changed files with 26 additions and 4 deletions

View File

@@ -171,6 +171,9 @@ Known local toolchain state:
clear-color query, color-buffer clear mask, and blend-state tokens.
`NodeImageTexture` preview drawing also consumes backend-owned fallback 2D
texture bind and blend-state tokens.
`NodeImage` drawing and remote-image texture creation also consume
backend-owned mipmapped sampler filters, blend-state tokens, and RGBA8/RGBA
texture format mapping.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

View File

@@ -438,6 +438,9 @@ clear-color query, color-buffer clear mask, and blend-state tokens to
`pp_renderer_gl`.
`NodeImageTexture` preview drawing now delegates its fallback 2D texture bind
target and blend-state tokens to `pp_renderer_gl`.
`NodeImage` drawing and remote-image texture creation now delegate mipmapped
sampler filters, blend-state tokens, and RGBA8/RGBA texture format mapping to
`pp_renderer_gl`.
The existing renderer classes are not yet fully
behind the renderer interfaces.