Move image node state mapping to renderer gl
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@@ -438,6 +438,9 @@ clear-color query, color-buffer clear mask, and blend-state tokens to
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`pp_renderer_gl`.
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`NodeImageTexture` preview drawing now delegates its fallback 2D texture bind
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target and blend-state tokens to `pp_renderer_gl`.
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`NodeImage` drawing and remote-image texture creation now delegate mipmapped
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sampler filters, blend-state tokens, and RGBA8/RGBA texture format mapping to
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`pp_renderer_gl`.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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