Move image node state mapping to renderer gl

This commit is contained in:
2026-06-02 08:24:58 +02:00
parent 3823a612ae
commit b85c530df7
6 changed files with 26 additions and 4 deletions

View File

@@ -85,6 +85,7 @@ constexpr std::uint32_t gl_texture_cube_map_negative_y = 0x8518U;
constexpr std::uint32_t gl_texture_cube_map_positive_z = 0x8519U;
constexpr std::uint32_t gl_texture_cube_map_negative_z = 0x851AU;
constexpr std::uint32_t gl_linear = 0x2601U;
constexpr std::uint32_t gl_linear_mipmap_linear = 0x2703U;
constexpr std::uint32_t gl_nearest = 0x2600U;
constexpr std::uint32_t gl_texture_mag_filter = 0x2800U;
constexpr std::uint32_t gl_texture_min_filter = 0x2801U;
@@ -548,6 +549,11 @@ std::uint32_t linear_texture_filter() noexcept
return gl_linear;
}
std::uint32_t linear_mipmap_linear_texture_filter() noexcept
{
return gl_linear_mipmap_linear;
}
std::uint32_t nearest_texture_filter() noexcept
{
return gl_nearest;