Move image node state mapping to renderer gl
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@@ -85,6 +85,7 @@ constexpr std::uint32_t gl_texture_cube_map_negative_y = 0x8518U;
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constexpr std::uint32_t gl_texture_cube_map_positive_z = 0x8519U;
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constexpr std::uint32_t gl_texture_cube_map_negative_z = 0x851AU;
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constexpr std::uint32_t gl_linear = 0x2601U;
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constexpr std::uint32_t gl_linear_mipmap_linear = 0x2703U;
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constexpr std::uint32_t gl_nearest = 0x2600U;
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constexpr std::uint32_t gl_texture_mag_filter = 0x2800U;
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constexpr std::uint32_t gl_texture_min_filter = 0x2801U;
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@@ -548,6 +549,11 @@ std::uint32_t linear_texture_filter() noexcept
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return gl_linear;
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}
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std::uint32_t linear_mipmap_linear_texture_filter() noexcept
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{
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return gl_linear_mipmap_linear;
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}
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std::uint32_t nearest_texture_filter() noexcept
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{
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return gl_nearest;
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