Move image node state mapping to renderer gl
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@@ -112,6 +112,7 @@ struct OpenGlReadbackFormat {
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[[nodiscard]] std::uint32_t max_blend_equation() noexcept;
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[[nodiscard]] std::uint32_t rgba8_internal_format() noexcept;
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[[nodiscard]] std::uint32_t linear_texture_filter() noexcept;
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[[nodiscard]] std::uint32_t linear_mipmap_linear_texture_filter() noexcept;
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[[nodiscard]] std::uint32_t nearest_texture_filter() noexcept;
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[[nodiscard]] std::uint32_t repeat_texture_wrap() noexcept;
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[[nodiscard]] std::uint32_t active_texture_unit(std::uint32_t unit_index) noexcept;
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