Move image node state mapping to renderer gl
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@@ -337,6 +337,7 @@ void maps_app_initialization_parameters(pp::tests::Harness& h)
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PP_EXPECT(h, pp::renderer::gl::max_blend_equation() == 0x8008U);
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PP_EXPECT(h, pp::renderer::gl::rgba8_internal_format() == 0x8058U);
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PP_EXPECT(h, pp::renderer::gl::linear_texture_filter() == 0x2601U);
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PP_EXPECT(h, pp::renderer::gl::linear_mipmap_linear_texture_filter() == 0x2703U);
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PP_EXPECT(h, pp::renderer::gl::nearest_texture_filter() == 0x2600U);
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PP_EXPECT(h, pp::renderer::gl::repeat_texture_wrap() == 0x2901U);
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PP_EXPECT(h, pp::renderer::gl::active_texture_unit(0U) == 0x84C0U);
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