App::I static singleton to pointer

This commit is contained in:
2019-07-11 18:08:17 +02:00
parent 92dd00d910
commit b89274e7a6
33 changed files with 417 additions and 412 deletions

View File

@@ -76,7 +76,7 @@ void NodePanelGrid::init_controls()
};
m_hm_load->on_click = [this](Node*) {
App::I.pick_image([this](std::string path) {
App::I->pick_image([this](std::string path) {
Image img;
if (img.load_file(path))
{
@@ -150,7 +150,7 @@ void NodePanelGrid::init_controls()
// get the texture data and resize it
Image img;
img.create(m_texture.size().x, m_texture.size().y);
App::I.render_task([&]
App::I->render_task([&]
{
m_texture.bind();
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.m_data.get());
@@ -465,7 +465,7 @@ void NodePanelGrid::bake_uvs()
//stbi_write_jpg("bake-out.jpg", fb.getWidth(), fb.getHeight(), 4, data_out.get(), 75);
m_texture.update(data_out.get());
m_texture.create_mipmaps();
App::I.async_redraw();
App::I->async_redraw();
}
///////////////////////////////////////////////////////////////////////////////