App::I static singleton to pointer

This commit is contained in:
2019-07-11 18:08:17 +02:00
parent 92dd00d910
commit b89274e7a6
33 changed files with 417 additions and 412 deletions

View File

@@ -18,7 +18,7 @@ void NodeViewport::draw()
glClear(GL_COLOR_BUFFER_BIT);
auto box = m_clip * root()->m_zoom;
glm::ivec4 c = (glm::ivec4)glm::vec4(box.x, (int)(vp[3] - box.y - box.w), box.z, box.w);
glViewport(c.x + App::I.off_x, c.y + App::I.off_y, c.z, c.w);
glViewport(c.x + App::I->off_x, c.y + App::I->off_y, c.z, c.w);
TextureManager::get(m_tex_id).bind();
m_sampler->bind(0);
glEnable(GL_BLEND);