Route paint UI clear state through GL backend
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@@ -385,17 +385,20 @@ Known local toolchain state:
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consume backend-owned error codes, state queries, framebuffer targets,
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texture binding targets, and active texture units.
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`NodeStrokePreview` brush preview rendering also consumes backend-owned
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depth/scissor/blend state, viewport/clear-color queries, active texture
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unit execution, fallback 2D texture unbinds, 2D texture targets, copy
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targets, and sampler filters/wraps. Its live stroke-mixer and brush-preview
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viewport, scissor, and depth/blend state changes now execute through tested
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`pp_renderer_gl` dispatch with only local OpenGL adapter endpoints retained.
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depth/scissor/blend state, tested viewport/clear-color query dispatch,
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clear-color restore, active texture unit execution, fallback 2D texture
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unbinds, 2D texture targets, copy targets, and sampler filters/wraps. Its
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live stroke-mixer and brush-preview viewport, scissor, and depth/blend state
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changes now execute through tested `pp_renderer_gl` dispatch with only local
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OpenGL adapter endpoints retained.
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Retained `Canvas` stroke/thumbnail/object/export paths and `NodeCanvas`
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panorama rendering use the same tested active-texture dispatch for
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texture-unit switches, and their live viewport, scissor, and generic
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depth/blend/scissor capability changes now route through the same backend
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dispatch contracts. Retained desktop HMD eye rendering also routes viewport
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execution through tested backend dispatch.
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dispatch contracts. `NodeCanvas` saved viewport/clear-color query,
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density/offscreen color clear, and clear-color restore paths also use tested
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`pp_renderer_gl` dispatch helpers. Retained desktop HMD eye rendering also
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routes viewport execution through tested backend dispatch.
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Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
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longer expose raw OpenGL enum defaults; default texture formats, sampler
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filters/wraps, and render-target formats resolve through backend-owned
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@@ -431,9 +434,10 @@ Known local toolchain state:
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the retained canvas-tip pick readback remains direct legacy OpenGL until the
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readback boundary is finished under DEBT-0036.
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`NodeCanvas` panorama UI rendering also consumes backend-owned sampler
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defaults, viewport/clear-state queries, blend/depth/scissor state, color
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clear masks, active texture units, fallback 2D texture unbind targets, copy
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targets, and RGBA8 render-target formats.
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defaults, tested viewport/clear-color query dispatch, blend/depth/scissor
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state, color-buffer clear dispatch, clear-color restore, active texture
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units, fallback 2D texture unbind targets, copy targets, and RGBA8
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render-target formats.
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Canvas resource setup also consumes backend-owned stroke-buffer
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RGBA8/RGBA16F/RGBA32F formats, flood-fill texture upload format/type,
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brush/stencil/mix sampler filters and wraps, and image channel-count texture
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@@ -653,6 +657,8 @@ Known local toolchain state:
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NodeStrokePreview texture-unit switches,
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tested viewport/scissor/capability dispatch consumed by retained Canvas,
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NodeCanvas, NodeStrokePreview, and HMD render-state paths,
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tested viewport query, clear-color query, and clear-color restore dispatch
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consumed by retained `NodeCanvas` and `NodeStrokePreview` draw-state paths,
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tested color-write-mask dispatch consumed by retained `NodePanelGrid`
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transparent heightmap rendering,
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tested pixel-buffer allocation/readback/map/unmap/delete dispatch
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