Route paint UI clear state through GL backend
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@@ -1110,17 +1110,20 @@ Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore now delegate
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error codes, state queries, framebuffer targets, texture binding targets, and
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active texture units to `pp_renderer_gl`.
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`NodeStrokePreview` brush preview rendering now delegates depth/scissor/blend
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state, viewport/clear-color queries, active texture unit execution, fallback
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2D texture unbinds, 2D texture targets, copy targets, sampler filters/wraps,
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and destination-feedback copy/fetch decisions to `pp_renderer_gl` and
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`pp_paint_renderer`. Its live stroke-mixer and brush-preview viewport,
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scissor, and depth/blend state changes now also execute through tested
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`pp_renderer_gl` dispatch with only local OpenGL adapter endpoints retained.
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state, tested viewport/clear-color query dispatch, clear-color restore, active
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texture unit execution, fallback 2D texture unbinds, 2D texture targets, copy
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targets, sampler filters/wraps, and destination-feedback copy/fetch decisions
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to `pp_renderer_gl` and `pp_paint_renderer`. Its live stroke-mixer and
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brush-preview viewport, scissor, and depth/blend state changes now also
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execute through tested `pp_renderer_gl` dispatch with only local OpenGL adapter
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endpoints retained.
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Retained `Canvas` stroke/thumbnail/object/export paths and `NodeCanvas`
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panorama rendering use the same tested active-texture dispatch for their
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texture-unit switches, and their live viewport, scissor, and generic
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depth/blend/scissor capability changes now route through the same backend
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dispatch contracts.
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dispatch contracts. `NodeCanvas` saved viewport/clear-color query, density
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target color clear, and clear-color restore paths also use tested
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`pp_renderer_gl` dispatch helpers.
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Desktop HMD eye rendering now routes eye framebuffer viewport changes through
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the tested `pp_renderer_gl` viewport dispatch while platform VR SDK bridges
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remain isolated for later platform-shell extraction.
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@@ -2027,11 +2030,13 @@ Results:
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renderer GL backend mapping. The retained canvas-tip pick readback remains
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direct legacy OpenGL until the readback boundary is finished under DEBT-0036.
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- `NodeCanvas` panorama UI rendering now routes sampler defaults, saved
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viewport/clear/blend/depth/scissor state, color clears, active texture units,
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viewport/clear/blend/depth/scissor state, tested viewport and clear-color
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query dispatch, color clears, clear-color restore, active texture units,
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fallback 2D texture unbinds, 2D framebuffer-to-texture copy dispatch, and
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RGBA8 render-target formats through the renderer GL backend mapping.
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Its live viewport and generic blend/depth/scissor capability changes now
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execute through tested `pp_renderer_gl` dispatch adapters.
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Its live viewport, generic blend/depth/scissor capability changes, and
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density/offscreen color-buffer clears now execute through tested
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`pp_renderer_gl` dispatch adapters.
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- Canvas resource setup now routes stroke-buffer RGBA8/RGBA16F/RGBA32F
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formats, flood-fill texture upload format/type, brush/stencil/mix sampler
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filters and wraps, and cube-strip import channel formats through the renderer
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@@ -2066,6 +2071,10 @@ Results:
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`NodeBorder`, `NodeImage`, `NodeImageTexture`, `NodeColorWheel`,
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`NodeAnimationTimeline`, `NodeScroll`, `NodeText`, `NodeTextInput`, and
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`NodeViewport` without changing their legacy draw ordering.
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- Retained paint UI surface paths now use tested `pp_renderer_gl` viewport
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query, clear-color query, clear-color restore, and color-buffer clear helpers
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in `NodeCanvas` and `NodeStrokePreview`, removing direct query/clear calls
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from those draw bodies while keeping their legacy compositing order.
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- Canvas draw-merge shader-blend selection now consumes the extracted
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`pp_paint_renderer` stroke composite planner for current layer and primary
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brush blend modes, while preserving legacy OpenGL compositing execution under
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