Route paint UI clear state through GL backend

This commit is contained in:
2026-06-04 23:05:19 +02:00
parent b65db6f617
commit b8c7cd6e99
8 changed files with 330 additions and 40 deletions

View File

@@ -1,6 +1,7 @@
#include "pch.h"
#include <algorithm>
#include <array>
#include <cstdint>
#include <memory>
#include <vector>
@@ -67,6 +68,31 @@ void set_opengl_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std
glViewport(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
}
void set_opengl_clear_color(float r, float g, float b, float a) noexcept
{
glClearColor(r, g, b, a);
}
void clear_opengl_buffer(std::uint32_t mask) noexcept
{
glClear(static_cast<GLbitfield>(mask));
}
void get_opengl_integer(std::uint32_t name, std::int32_t* values) noexcept
{
GLint raw_values[4] {};
glGetIntegerv(static_cast<GLenum>(name), raw_values);
values[0] = static_cast<std::int32_t>(raw_values[0]);
values[1] = static_cast<std::int32_t>(raw_values[1]);
values[2] = static_cast<std::int32_t>(raw_values[2]);
values[3] = static_cast<std::int32_t>(raw_values[3]);
}
void get_opengl_float(std::uint32_t name, float* values) noexcept
{
glGetFloatv(static_cast<GLenum>(name), values);
}
void apply_node_canvas_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
{
const auto status = pp::renderer::gl::apply_opengl_viewport(
@@ -83,6 +109,56 @@ void apply_node_canvas_viewport(std::int32_t x, std::int32_t y, std::int32_t wid
LOG("NodeCanvas viewport dispatch failed because: %s", status.message);
}
pp::renderer::gl::OpenGlViewportRect query_node_canvas_viewport()
{
const auto result = pp::renderer::gl::query_opengl_viewport(
pp::renderer::gl::OpenGlViewportQueryDispatch {
.get_integer = get_opengl_integer,
});
if (!result.ok()) {
LOG("NodeCanvas viewport query dispatch failed because: %s", result.status().message);
}
return result.value();
}
std::array<float, 4> query_node_canvas_clear_color()
{
const auto result = pp::renderer::gl::query_opengl_clear_color(
pp::renderer::gl::OpenGlClearColorQueryDispatch {
.get_float = get_opengl_float,
});
if (!result.ok()) {
LOG("NodeCanvas clear-color query dispatch failed because: %s", result.status().message);
}
return result.value();
}
void apply_node_canvas_clear_color(std::array<float, 4> color)
{
const auto status = pp::renderer::gl::apply_opengl_clear_color(
color,
pp::renderer::gl::OpenGlClearColorDispatch {
.clear_color = set_opengl_clear_color,
});
if (!status.ok())
LOG("NodeCanvas clear-color dispatch failed because: %s", status.message);
}
void clear_node_canvas_color_buffer(std::array<float, 4> color)
{
const auto status = pp::renderer::gl::clear_opengl_render_target(
pp::renderer::gl::OpenGlDefaultClear {
.color = color,
.mask = pp::renderer::gl::framebuffer_color_buffer_mask(),
},
pp::renderer::gl::OpenGlClearDispatch {
.clear_color = set_opengl_clear_color,
.clear = clear_opengl_buffer,
});
if (!status.ok())
LOG("NodeCanvas color-buffer clear dispatch failed because: %s", status.message);
}
void apply_node_canvas_capability(std::uint32_t state, bool enabled)
{
const auto status = pp::renderer::gl::apply_opengl_capability(
@@ -281,17 +357,15 @@ void NodeCanvas::draw()
if (box.z == 0 || box.w == 0)
return;
GLint vp[4];
GLfloat cc[4];
glGetIntegerv(pp::renderer::gl::viewport_query(), vp);
glGetFloatv(pp::renderer::gl::color_clear_value_query(), cc);
const auto vp = query_node_canvas_viewport();
const auto cc = query_node_canvas_clear_color();
auto blend = glIsEnabled(pp::renderer::gl::blend_state());
auto depth = glIsEnabled(pp::renderer::gl::depth_test_state());
auto scissor = glIsEnabled(pp::renderer::gl::scissor_test_state());
apply_node_canvas_capability(pp::renderer::gl::scissor_test_state(), false);
glm::ivec4 c = (glm::ivec4)glm::vec4(box.x, (int)(vp[3] - box.y - box.w), box.z, box.w);
glm::ivec4 c = (glm::ivec4)glm::vec4(box.x, (int)(vp.height - box.y - box.w), box.z, box.w);
//m_canvas->m_cam_rot = m_pan * 0.003f;
@@ -328,14 +402,12 @@ void NodeCanvas::draw()
if (m_density != 1.f)
{
m_rtt.bindFramebuffer();
glClearColor(1, 1, 0, 0);
glClear(pp::renderer::gl::framebuffer_color_buffer_mask());
clear_node_canvas_color_buffer({ 1.f, 1.f, 0.f, 0.f });
apply_node_canvas_viewport(0, 0, m_rtt.getWidth(), m_rtt.getHeight());
}
else
{
glClearColor(1, 1, 1, 0);
glClear(pp::renderer::gl::framebuffer_color_buffer_mask());
clear_node_canvas_color_buffer({ 1.f, 1.f, 1.f, 0.f });
apply_node_canvas_viewport(c.x + App::I->off_x, c.y + App::I->off_y, c.z, c.w);
}
@@ -718,8 +790,7 @@ void NodeCanvas::draw()
{
m_rtt.unbindFramebuffer();
glClearColor(1, 1, 1, 0);
glClear(pp::renderer::gl::framebuffer_color_buffer_mask());
clear_node_canvas_color_buffer({ 1.f, 1.f, 1.f, 0.f });
apply_node_canvas_viewport(c.x + App::I->off_x, c.y + App::I->off_y, c.z, c.w);
// draw the canvas
@@ -736,8 +807,8 @@ void NodeCanvas::draw()
scissor ? apply_node_canvas_capability(pp::renderer::gl::scissor_test_state(), true) : apply_node_canvas_capability(pp::renderer::gl::scissor_test_state(), false);
blend ? apply_node_canvas_capability(pp::renderer::gl::blend_state(), true) : apply_node_canvas_capability(pp::renderer::gl::blend_state(), false);
depth ? apply_node_canvas_capability(pp::renderer::gl::depth_test_state(), true) : apply_node_canvas_capability(pp::renderer::gl::depth_test_state(), false);
apply_node_canvas_viewport(vp[0], vp[1], vp[2], vp[3]);
glClearColor(cc[0], cc[1], cc[2], cc[3]);
apply_node_canvas_viewport(vp.x, vp.y, vp.width, vp.height);
apply_node_canvas_clear_color(cc);
}
void NodeCanvas::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)

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@@ -10,6 +10,7 @@
#include "renderer_gl/opengl_capabilities.h"
#include "util.h"
#include <algorithm>
#include <array>
#include <cstdint>
namespace {
@@ -92,6 +93,26 @@ void set_opengl_scissor(std::int32_t x, std::int32_t y, std::int32_t width, std:
glScissor(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
}
void set_opengl_clear_color(float r, float g, float b, float a) noexcept
{
glClearColor(r, g, b, a);
}
void get_opengl_integer(std::uint32_t name, std::int32_t* values) noexcept
{
GLint raw_values[4] {};
glGetIntegerv(static_cast<GLenum>(name), raw_values);
values[0] = static_cast<std::int32_t>(raw_values[0]);
values[1] = static_cast<std::int32_t>(raw_values[1]);
values[2] = static_cast<std::int32_t>(raw_values[2]);
values[3] = static_cast<std::int32_t>(raw_values[3]);
}
void get_opengl_float(std::uint32_t name, float* values) noexcept
{
glGetFloatv(static_cast<GLenum>(name), values);
}
void apply_stroke_preview_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
{
const auto status = pp::renderer::gl::apply_opengl_viewport(
@@ -108,6 +129,41 @@ void apply_stroke_preview_viewport(std::int32_t x, std::int32_t y, std::int32_t
LOG("NodeStrokePreview viewport dispatch failed because: %s", status.message);
}
pp::renderer::gl::OpenGlViewportRect query_stroke_preview_viewport()
{
const auto result = pp::renderer::gl::query_opengl_viewport(
pp::renderer::gl::OpenGlViewportQueryDispatch {
.get_integer = get_opengl_integer,
});
if (!result.ok()) {
LOG("NodeStrokePreview viewport query dispatch failed because: %s", result.status().message);
}
return result.value();
}
std::array<float, 4> query_stroke_preview_clear_color()
{
const auto result = pp::renderer::gl::query_opengl_clear_color(
pp::renderer::gl::OpenGlClearColorQueryDispatch {
.get_float = get_opengl_float,
});
if (!result.ok()) {
LOG("NodeStrokePreview clear-color query dispatch failed because: %s", result.status().message);
}
return result.value();
}
void apply_stroke_preview_clear_color(std::array<float, 4> color)
{
const auto status = pp::renderer::gl::apply_opengl_clear_color(
color,
pp::renderer::gl::OpenGlClearColorDispatch {
.clear_color = set_opengl_clear_color,
});
if (!status.ok())
LOG("NodeStrokePreview clear-color dispatch failed because: %s", status.message);
}
void apply_stroke_preview_scissor(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
{
const auto status = pp::renderer::gl::apply_opengl_scissor_rect(
@@ -398,10 +454,8 @@ void NodeStrokePreview::draw_stroke_immediate()
if (m_size.x == 0 || m_size.y == 0)
return;
GLint vp[4];
GLfloat cc[4];
glGetIntegerv(pp::renderer::gl::viewport_query(), vp);
glGetFloatv(pp::renderer::gl::color_clear_value_query(), cc);
const auto vp = query_stroke_preview_viewport();
const auto cc = query_stroke_preview_clear_color();
float zoom = root()->m_zoom;
@@ -668,8 +722,8 @@ void NodeStrokePreview::draw_stroke_immediate()
m_rtt.unbindFramebuffer();
apply_stroke_preview_viewport(vp[0], vp[1], vp[2], vp[3]);
glClearColor(cc[0], cc[1], cc[2], cc[3]);
apply_stroke_preview_viewport(vp.x, vp.y, vp.width, vp.height);
apply_stroke_preview_clear_color(cc);
}
Image NodeStrokePreview::render_to_image()

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@@ -481,6 +481,18 @@ pp::foundation::Status clear_opengl_render_target(
return pp::foundation::Status::success();
}
pp::foundation::Status apply_opengl_clear_color(
std::array<float, 4> color,
OpenGlClearColorDispatch dispatch) noexcept
{
if (dispatch.clear_color == nullptr) {
return pp::foundation::Status::invalid_argument("OpenGL clear-color dispatch callback must not be null");
}
dispatch.clear_color(color[0], color[1], color[2], color[3]);
return pp::foundation::Status::success();
}
pp::foundation::Status clear_opengl_color_buffer_with_write_mask(
OpenGlColorMaskedClear clear,
OpenGlColorMaskedClearDispatch dispatch) noexcept
@@ -539,6 +551,37 @@ pp::foundation::Status apply_opengl_viewport(
return pp::foundation::Status::success();
}
pp::foundation::Result<OpenGlViewportRect> query_opengl_viewport(
OpenGlViewportQueryDispatch dispatch) noexcept
{
if (dispatch.get_integer == nullptr) {
return pp::foundation::Result<OpenGlViewportRect>::failure(
pp::foundation::Status::invalid_argument("OpenGL viewport query dispatch callback must not be null"));
}
std::array<std::int32_t, 4> viewport {};
dispatch.get_integer(viewport_query(), viewport.data());
return pp::foundation::Result<OpenGlViewportRect>::success(OpenGlViewportRect {
.x = viewport[0],
.y = viewport[1],
.width = viewport[2],
.height = viewport[3],
});
}
pp::foundation::Result<std::array<float, 4>> query_opengl_clear_color(
OpenGlClearColorQueryDispatch dispatch) noexcept
{
if (dispatch.get_float == nullptr) {
return pp::foundation::Result<std::array<float, 4>>::failure(
pp::foundation::Status::invalid_argument("OpenGL clear-color query dispatch callback must not be null"));
}
std::array<float, 4> color {};
dispatch.get_float(color_clear_value_query(), color.data());
return pp::foundation::Result<std::array<float, 4>>::success(color);
}
pp::foundation::Status apply_opengl_scissor_rect(
OpenGlScissorRect scissor,
OpenGlScissorDispatch dispatch) noexcept

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@@ -564,10 +564,22 @@ struct OpenGlClearDispatch {
OpenGlClearFn clear = nullptr;
};
struct OpenGlClearColorDispatch {
OpenGlClearColorFn clear_color = nullptr;
};
struct OpenGlActiveTextureDispatch {
OpenGlActiveTextureFn active_texture = nullptr;
};
struct OpenGlViewportQueryDispatch {
OpenGlGetIntegerFn get_integer = nullptr;
};
struct OpenGlClearColorQueryDispatch {
OpenGlGetFloatFn get_float = nullptr;
};
struct OpenGlColorMaskedClearDispatch {
OpenGlGetBooleanFn get_boolean = nullptr;
OpenGlColorMaskFn color_mask = nullptr;
@@ -884,6 +896,9 @@ struct OpenGlMeshDeleteDispatch {
[[nodiscard]] pp::foundation::Status clear_opengl_render_target(
OpenGlDefaultClear clear,
OpenGlClearDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status apply_opengl_clear_color(
std::array<float, 4> color,
OpenGlClearColorDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status clear_opengl_color_buffer_with_write_mask(
OpenGlColorMaskedClear clear,
OpenGlColorMaskedClearDispatch dispatch) noexcept;
@@ -896,6 +911,10 @@ struct OpenGlMeshDeleteDispatch {
[[nodiscard]] pp::foundation::Status apply_opengl_viewport(
OpenGlViewportRect viewport,
OpenGlViewportDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<OpenGlViewportRect> query_opengl_viewport(
OpenGlViewportQueryDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Result<std::array<float, 4>> query_opengl_clear_color(
OpenGlClearColorQueryDispatch dispatch) noexcept;
[[nodiscard]] pp::foundation::Status apply_opengl_scissor_rect(
OpenGlScissorRect scissor,
OpenGlScissorDispatch dispatch) noexcept;