Route paint UI clear state through GL backend
This commit is contained in:
@@ -1,6 +1,7 @@
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#include "pch.h"
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#include <algorithm>
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#include <array>
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#include <cstdint>
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#include <memory>
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#include <vector>
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@@ -67,6 +68,31 @@ void set_opengl_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std
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glViewport(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
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}
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void set_opengl_clear_color(float r, float g, float b, float a) noexcept
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{
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glClearColor(r, g, b, a);
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}
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void clear_opengl_buffer(std::uint32_t mask) noexcept
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{
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glClear(static_cast<GLbitfield>(mask));
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}
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void get_opengl_integer(std::uint32_t name, std::int32_t* values) noexcept
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{
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GLint raw_values[4] {};
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glGetIntegerv(static_cast<GLenum>(name), raw_values);
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values[0] = static_cast<std::int32_t>(raw_values[0]);
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values[1] = static_cast<std::int32_t>(raw_values[1]);
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values[2] = static_cast<std::int32_t>(raw_values[2]);
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values[3] = static_cast<std::int32_t>(raw_values[3]);
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}
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void get_opengl_float(std::uint32_t name, float* values) noexcept
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{
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glGetFloatv(static_cast<GLenum>(name), values);
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}
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void apply_node_canvas_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
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{
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const auto status = pp::renderer::gl::apply_opengl_viewport(
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@@ -83,6 +109,56 @@ void apply_node_canvas_viewport(std::int32_t x, std::int32_t y, std::int32_t wid
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LOG("NodeCanvas viewport dispatch failed because: %s", status.message);
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}
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pp::renderer::gl::OpenGlViewportRect query_node_canvas_viewport()
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{
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const auto result = pp::renderer::gl::query_opengl_viewport(
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pp::renderer::gl::OpenGlViewportQueryDispatch {
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.get_integer = get_opengl_integer,
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});
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if (!result.ok()) {
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LOG("NodeCanvas viewport query dispatch failed because: %s", result.status().message);
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}
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return result.value();
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}
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std::array<float, 4> query_node_canvas_clear_color()
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{
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const auto result = pp::renderer::gl::query_opengl_clear_color(
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pp::renderer::gl::OpenGlClearColorQueryDispatch {
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.get_float = get_opengl_float,
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});
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if (!result.ok()) {
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LOG("NodeCanvas clear-color query dispatch failed because: %s", result.status().message);
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}
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return result.value();
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}
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void apply_node_canvas_clear_color(std::array<float, 4> color)
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{
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const auto status = pp::renderer::gl::apply_opengl_clear_color(
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color,
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pp::renderer::gl::OpenGlClearColorDispatch {
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.clear_color = set_opengl_clear_color,
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});
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if (!status.ok())
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LOG("NodeCanvas clear-color dispatch failed because: %s", status.message);
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}
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void clear_node_canvas_color_buffer(std::array<float, 4> color)
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{
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const auto status = pp::renderer::gl::clear_opengl_render_target(
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pp::renderer::gl::OpenGlDefaultClear {
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.color = color,
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.mask = pp::renderer::gl::framebuffer_color_buffer_mask(),
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},
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pp::renderer::gl::OpenGlClearDispatch {
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.clear_color = set_opengl_clear_color,
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.clear = clear_opengl_buffer,
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});
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if (!status.ok())
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LOG("NodeCanvas color-buffer clear dispatch failed because: %s", status.message);
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}
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void apply_node_canvas_capability(std::uint32_t state, bool enabled)
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{
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const auto status = pp::renderer::gl::apply_opengl_capability(
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@@ -281,17 +357,15 @@ void NodeCanvas::draw()
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if (box.z == 0 || box.w == 0)
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return;
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GLint vp[4];
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GLfloat cc[4];
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glGetIntegerv(pp::renderer::gl::viewport_query(), vp);
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glGetFloatv(pp::renderer::gl::color_clear_value_query(), cc);
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const auto vp = query_node_canvas_viewport();
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const auto cc = query_node_canvas_clear_color();
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auto blend = glIsEnabled(pp::renderer::gl::blend_state());
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auto depth = glIsEnabled(pp::renderer::gl::depth_test_state());
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auto scissor = glIsEnabled(pp::renderer::gl::scissor_test_state());
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apply_node_canvas_capability(pp::renderer::gl::scissor_test_state(), false);
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glm::ivec4 c = (glm::ivec4)glm::vec4(box.x, (int)(vp[3] - box.y - box.w), box.z, box.w);
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glm::ivec4 c = (glm::ivec4)glm::vec4(box.x, (int)(vp.height - box.y - box.w), box.z, box.w);
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//m_canvas->m_cam_rot = m_pan * 0.003f;
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@@ -328,14 +402,12 @@ void NodeCanvas::draw()
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if (m_density != 1.f)
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{
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m_rtt.bindFramebuffer();
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glClearColor(1, 1, 0, 0);
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glClear(pp::renderer::gl::framebuffer_color_buffer_mask());
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clear_node_canvas_color_buffer({ 1.f, 1.f, 0.f, 0.f });
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apply_node_canvas_viewport(0, 0, m_rtt.getWidth(), m_rtt.getHeight());
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}
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else
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{
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glClearColor(1, 1, 1, 0);
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glClear(pp::renderer::gl::framebuffer_color_buffer_mask());
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clear_node_canvas_color_buffer({ 1.f, 1.f, 1.f, 0.f });
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apply_node_canvas_viewport(c.x + App::I->off_x, c.y + App::I->off_y, c.z, c.w);
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}
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@@ -718,8 +790,7 @@ void NodeCanvas::draw()
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{
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m_rtt.unbindFramebuffer();
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glClearColor(1, 1, 1, 0);
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glClear(pp::renderer::gl::framebuffer_color_buffer_mask());
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clear_node_canvas_color_buffer({ 1.f, 1.f, 1.f, 0.f });
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apply_node_canvas_viewport(c.x + App::I->off_x, c.y + App::I->off_y, c.z, c.w);
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// draw the canvas
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@@ -736,8 +807,8 @@ void NodeCanvas::draw()
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scissor ? apply_node_canvas_capability(pp::renderer::gl::scissor_test_state(), true) : apply_node_canvas_capability(pp::renderer::gl::scissor_test_state(), false);
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blend ? apply_node_canvas_capability(pp::renderer::gl::blend_state(), true) : apply_node_canvas_capability(pp::renderer::gl::blend_state(), false);
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depth ? apply_node_canvas_capability(pp::renderer::gl::depth_test_state(), true) : apply_node_canvas_capability(pp::renderer::gl::depth_test_state(), false);
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apply_node_canvas_viewport(vp[0], vp[1], vp[2], vp[3]);
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glClearColor(cc[0], cc[1], cc[2], cc[3]);
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apply_node_canvas_viewport(vp.x, vp.y, vp.width, vp.height);
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apply_node_canvas_clear_color(cc);
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}
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void NodeCanvas::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
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@@ -10,6 +10,7 @@
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#include "renderer_gl/opengl_capabilities.h"
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#include "util.h"
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#include <algorithm>
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#include <array>
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#include <cstdint>
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namespace {
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@@ -92,6 +93,26 @@ void set_opengl_scissor(std::int32_t x, std::int32_t y, std::int32_t width, std:
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glScissor(static_cast<GLint>(x), static_cast<GLint>(y), static_cast<GLsizei>(width), static_cast<GLsizei>(height));
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}
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void set_opengl_clear_color(float r, float g, float b, float a) noexcept
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{
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glClearColor(r, g, b, a);
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}
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void get_opengl_integer(std::uint32_t name, std::int32_t* values) noexcept
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{
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GLint raw_values[4] {};
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glGetIntegerv(static_cast<GLenum>(name), raw_values);
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values[0] = static_cast<std::int32_t>(raw_values[0]);
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values[1] = static_cast<std::int32_t>(raw_values[1]);
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values[2] = static_cast<std::int32_t>(raw_values[2]);
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values[3] = static_cast<std::int32_t>(raw_values[3]);
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}
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void get_opengl_float(std::uint32_t name, float* values) noexcept
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{
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glGetFloatv(static_cast<GLenum>(name), values);
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}
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void apply_stroke_preview_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
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{
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const auto status = pp::renderer::gl::apply_opengl_viewport(
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@@ -108,6 +129,41 @@ void apply_stroke_preview_viewport(std::int32_t x, std::int32_t y, std::int32_t
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LOG("NodeStrokePreview viewport dispatch failed because: %s", status.message);
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}
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pp::renderer::gl::OpenGlViewportRect query_stroke_preview_viewport()
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{
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const auto result = pp::renderer::gl::query_opengl_viewport(
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pp::renderer::gl::OpenGlViewportQueryDispatch {
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.get_integer = get_opengl_integer,
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});
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if (!result.ok()) {
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LOG("NodeStrokePreview viewport query dispatch failed because: %s", result.status().message);
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}
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return result.value();
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}
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std::array<float, 4> query_stroke_preview_clear_color()
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{
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const auto result = pp::renderer::gl::query_opengl_clear_color(
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pp::renderer::gl::OpenGlClearColorQueryDispatch {
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.get_float = get_opengl_float,
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});
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if (!result.ok()) {
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LOG("NodeStrokePreview clear-color query dispatch failed because: %s", result.status().message);
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}
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return result.value();
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}
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void apply_stroke_preview_clear_color(std::array<float, 4> color)
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{
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const auto status = pp::renderer::gl::apply_opengl_clear_color(
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color,
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pp::renderer::gl::OpenGlClearColorDispatch {
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.clear_color = set_opengl_clear_color,
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});
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if (!status.ok())
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LOG("NodeStrokePreview clear-color dispatch failed because: %s", status.message);
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}
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void apply_stroke_preview_scissor(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
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{
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const auto status = pp::renderer::gl::apply_opengl_scissor_rect(
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@@ -398,10 +454,8 @@ void NodeStrokePreview::draw_stroke_immediate()
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if (m_size.x == 0 || m_size.y == 0)
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return;
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GLint vp[4];
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GLfloat cc[4];
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glGetIntegerv(pp::renderer::gl::viewport_query(), vp);
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glGetFloatv(pp::renderer::gl::color_clear_value_query(), cc);
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const auto vp = query_stroke_preview_viewport();
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const auto cc = query_stroke_preview_clear_color();
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float zoom = root()->m_zoom;
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@@ -668,8 +722,8 @@ void NodeStrokePreview::draw_stroke_immediate()
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m_rtt.unbindFramebuffer();
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apply_stroke_preview_viewport(vp[0], vp[1], vp[2], vp[3]);
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glClearColor(cc[0], cc[1], cc[2], cc[3]);
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apply_stroke_preview_viewport(vp.x, vp.y, vp.width, vp.height);
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apply_stroke_preview_clear_color(cc);
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}
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Image NodeStrokePreview::render_to_image()
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@@ -481,6 +481,18 @@ pp::foundation::Status clear_opengl_render_target(
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return pp::foundation::Status::success();
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}
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pp::foundation::Status apply_opengl_clear_color(
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std::array<float, 4> color,
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OpenGlClearColorDispatch dispatch) noexcept
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{
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if (dispatch.clear_color == nullptr) {
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return pp::foundation::Status::invalid_argument("OpenGL clear-color dispatch callback must not be null");
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}
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dispatch.clear_color(color[0], color[1], color[2], color[3]);
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return pp::foundation::Status::success();
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}
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pp::foundation::Status clear_opengl_color_buffer_with_write_mask(
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OpenGlColorMaskedClear clear,
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OpenGlColorMaskedClearDispatch dispatch) noexcept
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@@ -539,6 +551,37 @@ pp::foundation::Status apply_opengl_viewport(
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return pp::foundation::Status::success();
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}
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pp::foundation::Result<OpenGlViewportRect> query_opengl_viewport(
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OpenGlViewportQueryDispatch dispatch) noexcept
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{
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if (dispatch.get_integer == nullptr) {
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return pp::foundation::Result<OpenGlViewportRect>::failure(
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pp::foundation::Status::invalid_argument("OpenGL viewport query dispatch callback must not be null"));
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}
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std::array<std::int32_t, 4> viewport {};
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dispatch.get_integer(viewport_query(), viewport.data());
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return pp::foundation::Result<OpenGlViewportRect>::success(OpenGlViewportRect {
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.x = viewport[0],
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.y = viewport[1],
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.width = viewport[2],
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.height = viewport[3],
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});
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}
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pp::foundation::Result<std::array<float, 4>> query_opengl_clear_color(
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OpenGlClearColorQueryDispatch dispatch) noexcept
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{
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if (dispatch.get_float == nullptr) {
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return pp::foundation::Result<std::array<float, 4>>::failure(
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pp::foundation::Status::invalid_argument("OpenGL clear-color query dispatch callback must not be null"));
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}
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std::array<float, 4> color {};
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dispatch.get_float(color_clear_value_query(), color.data());
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return pp::foundation::Result<std::array<float, 4>>::success(color);
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}
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pp::foundation::Status apply_opengl_scissor_rect(
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OpenGlScissorRect scissor,
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OpenGlScissorDispatch dispatch) noexcept
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@@ -564,10 +564,22 @@ struct OpenGlClearDispatch {
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OpenGlClearFn clear = nullptr;
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};
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struct OpenGlClearColorDispatch {
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OpenGlClearColorFn clear_color = nullptr;
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};
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struct OpenGlActiveTextureDispatch {
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OpenGlActiveTextureFn active_texture = nullptr;
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};
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struct OpenGlViewportQueryDispatch {
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OpenGlGetIntegerFn get_integer = nullptr;
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};
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struct OpenGlClearColorQueryDispatch {
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OpenGlGetFloatFn get_float = nullptr;
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};
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struct OpenGlColorMaskedClearDispatch {
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OpenGlGetBooleanFn get_boolean = nullptr;
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OpenGlColorMaskFn color_mask = nullptr;
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@@ -884,6 +896,9 @@ struct OpenGlMeshDeleteDispatch {
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[[nodiscard]] pp::foundation::Status clear_opengl_render_target(
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OpenGlDefaultClear clear,
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OpenGlClearDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status apply_opengl_clear_color(
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std::array<float, 4> color,
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OpenGlClearColorDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status clear_opengl_color_buffer_with_write_mask(
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OpenGlColorMaskedClear clear,
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OpenGlColorMaskedClearDispatch dispatch) noexcept;
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@@ -896,6 +911,10 @@ struct OpenGlMeshDeleteDispatch {
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[[nodiscard]] pp::foundation::Status apply_opengl_viewport(
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OpenGlViewportRect viewport,
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OpenGlViewportDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Result<OpenGlViewportRect> query_opengl_viewport(
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OpenGlViewportQueryDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Result<std::array<float, 4>> query_opengl_clear_color(
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OpenGlClearColorQueryDispatch dispatch) noexcept;
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[[nodiscard]] pp::foundation::Status apply_opengl_scissor_rect(
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OpenGlScissorRect scissor,
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OpenGlScissorDispatch dispatch) noexcept;
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