Move canvas depth renderbuffers into GL backend
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@@ -286,7 +286,9 @@ Known local toolchain state:
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render-target texture parameters, texture/renderbuffer targets, depth format,
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framebuffer targets, binding queries, attachment points, and completion
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status used by `RTT::create` and framebuffer bind/restore paths, plus RTT
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clear color/depth masks, renderer API render-pass color/depth/stencil
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clear color/depth masks. Canvas object-drawing depth renderbuffer
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allocation/storage/delete and framebuffer depth attach/detach also execute
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through tested dispatch contracts here. Renderer API render-pass color/depth/stencil
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clear-mask and clear-value mapping, and color-write-mask query tokens. `RTT` no longer
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spells GL enum names directly. It also
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validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape
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@@ -421,9 +423,9 @@ Known local toolchain state:
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backend-owned depth/blend state and active texture units.
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Canvas thumbnail generation and object-drawing helpers also consume
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backend-owned saved viewport/clear/blend state, active texture units,
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readback format/type, framebuffer copy targets, and renderbuffer/depth
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attachment parameters; `src/canvas.cpp` no longer contains raw `GL_*`
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constants.
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readback format/type, framebuffer copy targets, and depth renderbuffer
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allocation plus framebuffer depth attach/detach dispatch contracts;
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`src/canvas.cpp` no longer contains raw `GL_*` constants.
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Windows desktop OpenGL context creation now consumes a tested
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`windows_wgl_core_context_3_3_config()` catalog from `pp_renderer_gl` instead
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of owning active WGL context/pixel-format attribute literals in `main.cpp`.
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@@ -610,7 +612,9 @@ Known local toolchain state:
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the retained `Texture2D` utility, tested framebuffer blit/readback dispatch
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consumed by retained `RTT` resize/copy/readback paths, tested framebuffer
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bind/restore dispatch consumed by retained `RTT` render-target pass entry
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and exit paths, tested convert-command state dispatch consumed by
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and exit paths, tested depth renderbuffer allocation/delete and framebuffer
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depth attach/detach dispatch consumed by canvas object-drawing helpers,
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tested convert-command state dispatch consumed by
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`App::cmd_convert`, tested render platform hint dispatch consumed by
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`WindowsPlatformServices` and the retained macOS legacy fallback, tested
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debug-output state dispatch consumed by `WindowsPlatformServices`, plus
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@@ -999,7 +999,9 @@ to OpenGL token mapping, plus the default
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render-target texture parameters, texture/renderbuffer targets, depth format,
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framebuffer targets, binding queries, attachment points, and completion status
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used by `RTT::create` and framebuffer bind/restore paths, also live in
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`pp_renderer_gl`. RTT clear color/depth masks, renderer API render-pass
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`pp_renderer_gl`. Depth renderbuffer allocation/storage/delete and framebuffer
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depth attach/detach sequences used by canvas object-drawing helpers now execute
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through tested `pp_renderer_gl` dispatch contracts. RTT clear color/depth masks, renderer API render-pass
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color/depth/stencil clear-mask and clear-value mapping, and color-write-mask query tokens also
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live in `pp_renderer_gl`. `RTT` no longer spells GL enum names directly.
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Renderer API primitive-topology to OpenGL draw-mode mapping, mesh index-type
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@@ -2021,9 +2023,9 @@ Results:
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mapping.
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- Canvas thumbnail generation and object-drawing helpers now route saved
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viewport/clear/blend state, active texture units, readback format/type,
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framebuffer copy targets, and renderbuffer/depth attachment parameters through
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the renderer GL backend mapping; `src/canvas.cpp` no longer contains raw
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`GL_*` constants.
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framebuffer copy targets, and depth renderbuffer allocation plus framebuffer
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depth attach/detach through tested renderer GL backend dispatch contracts;
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`src/canvas.cpp` no longer contains raw `GL_*` constants.
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- Windows desktop OpenGL context creation now consumes a tested
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`windows_wgl_core_context_3_3_config()` catalog from `pp_renderer_gl`, moving
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the active WGL context/pixel-format attribute literals out of the platform
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