Move canvas depth renderbuffers into GL backend
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@@ -999,7 +999,9 @@ to OpenGL token mapping, plus the default
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render-target texture parameters, texture/renderbuffer targets, depth format,
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framebuffer targets, binding queries, attachment points, and completion status
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used by `RTT::create` and framebuffer bind/restore paths, also live in
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`pp_renderer_gl`. RTT clear color/depth masks, renderer API render-pass
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`pp_renderer_gl`. Depth renderbuffer allocation/storage/delete and framebuffer
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depth attach/detach sequences used by canvas object-drawing helpers now execute
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through tested `pp_renderer_gl` dispatch contracts. RTT clear color/depth masks, renderer API render-pass
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color/depth/stencil clear-mask and clear-value mapping, and color-write-mask query tokens also
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live in `pp_renderer_gl`. `RTT` no longer spells GL enum names directly.
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Renderer API primitive-topology to OpenGL draw-mode mapping, mesh index-type
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@@ -2021,9 +2023,9 @@ Results:
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mapping.
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- Canvas thumbnail generation and object-drawing helpers now route saved
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viewport/clear/blend state, active texture units, readback format/type,
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framebuffer copy targets, and renderbuffer/depth attachment parameters through
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the renderer GL backend mapping; `src/canvas.cpp` no longer contains raw
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`GL_*` constants.
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framebuffer copy targets, and depth renderbuffer allocation plus framebuffer
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depth attach/detach through tested renderer GL backend dispatch contracts;
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`src/canvas.cpp` no longer contains raw `GL_*` constants.
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- Windows desktop OpenGL context creation now consumes a tested
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`windows_wgl_core_context_3_3_config()` catalog from `pp_renderer_gl`, moving
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the active WGL context/pixel-format attribute literals out of the platform
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