Move canvas depth renderbuffers into GL backend

This commit is contained in:
2026-06-04 20:50:44 +02:00
parent f55b1882c0
commit b9dbcd10d7
6 changed files with 357 additions and 44 deletions

View File

@@ -939,6 +939,70 @@ pp::foundation::Status restore_opengl_framebuffer_binding(
return pp::foundation::Status::success();
}
pp::foundation::Result<std::uint32_t> allocate_opengl_depth_renderbuffer(
std::int32_t width,
std::int32_t height,
OpenGlDepthRenderbufferAllocationDispatch dispatch) noexcept
{
if (dispatch.gen_renderbuffers == nullptr
|| dispatch.bind_renderbuffer == nullptr
|| dispatch.renderbuffer_storage == nullptr) {
return pp::foundation::Result<std::uint32_t>::failure(
pp::foundation::Status::invalid_argument(
"OpenGL depth renderbuffer allocation dispatch callbacks must not be null"));
}
if (width <= 0 || height <= 0) {
return pp::foundation::Result<std::uint32_t>::failure(
pp::foundation::Status::invalid_argument("OpenGL depth renderbuffer dimensions are invalid"));
}
std::uint32_t renderbuffer_id = 0U;
dispatch.gen_renderbuffers(1U, &renderbuffer_id);
if (renderbuffer_id == 0U) {
return pp::foundation::Result<std::uint32_t>::failure(
pp::foundation::Status::out_of_range("OpenGL renderbuffer allocation returned id 0"));
}
dispatch.bind_renderbuffer(renderbuffer_target(), renderbuffer_id);
dispatch.renderbuffer_storage(renderbuffer_target(), depth_component24_format(), width, height);
dispatch.bind_renderbuffer(renderbuffer_target(), default_framebuffer_id());
return pp::foundation::Result<std::uint32_t>::success(renderbuffer_id);
}
pp::foundation::Status delete_opengl_renderbuffer(
std::uint32_t renderbuffer_id,
OpenGlRenderbufferDeleteDispatch dispatch) noexcept
{
if (dispatch.delete_renderbuffers == nullptr) {
return pp::foundation::Status::invalid_argument("OpenGL renderbuffer delete callback must not be null");
}
if (renderbuffer_id == 0U) {
return pp::foundation::Status::success();
}
dispatch.delete_renderbuffers(1U, &renderbuffer_id);
return pp::foundation::Status::success();
}
pp::foundation::Status attach_opengl_depth_renderbuffer(
std::uint32_t renderbuffer_id,
OpenGlDepthRenderbufferAttachmentDispatch dispatch) noexcept
{
if (dispatch.framebuffer_renderbuffer == nullptr) {
return pp::foundation::Status::invalid_argument(
"OpenGL depth renderbuffer attachment callback must not be null");
}
dispatch.framebuffer_renderbuffer(
framebuffer_target(),
framebuffer_depth_attachment(),
renderbuffer_target(),
renderbuffer_id);
return pp::foundation::Status::success();
}
pp::foundation::Result<std::uint32_t> create_opengl_sampler(
std::span<const OpenGlTextureParameter> parameters,
OpenGlSamplerCreateDispatch dispatch) noexcept