Move canvas depth renderbuffers into GL backend
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@@ -63,6 +63,13 @@ struct RecordedOpenGlFramebufferAttachmentCall {
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std::int32_t level = 0;
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};
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struct RecordedOpenGlRenderbufferStorageCall {
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std::uint32_t target = 0;
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std::uint32_t internal_format = 0;
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std::int32_t width = 0;
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std::int32_t height = 0;
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};
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struct RecordedOpenGlReadPixelsCall {
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std::int32_t x = 0;
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std::int32_t y = 0;
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@@ -184,6 +191,10 @@ std::vector<std::uint32_t> recorded_generated_framebuffer_counts;
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std::vector<std::uint32_t> recorded_deleted_framebuffers;
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std::vector<RecordedOpenGlFramebufferAttachmentCall> recorded_framebuffer_attachment_calls;
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std::vector<std::uint32_t> recorded_framebuffer_status_queries;
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std::vector<std::uint32_t> recorded_generated_renderbuffer_counts;
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std::vector<std::uint32_t> recorded_deleted_renderbuffers;
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std::vector<std::uint32_t> recorded_bound_renderbuffers;
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std::vector<RecordedOpenGlRenderbufferStorageCall> recorded_renderbuffer_storage_calls;
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std::vector<RecordedOpenGlReadPixelsCall> recorded_read_pixels_calls;
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std::vector<RecordedOpenGlBlitFramebufferCall> recorded_blit_framebuffer_calls;
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std::vector<std::uint32_t> recorded_generated_sampler_counts;
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@@ -220,6 +231,7 @@ std::vector<RecordedOpenGlVertexAttribPointerCall> recorded_vertex_attrib_pointe
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std::vector<RecordedOpenGlMeshDrawCall> recorded_mesh_draw_calls;
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std::uint32_t next_texture_id = 91U;
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std::uint32_t next_framebuffer_id = 44U;
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std::uint32_t next_renderbuffer_id = 81U;
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std::uint32_t next_sampler_id = 71U;
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std::uint32_t next_shader_id = 301U;
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std::uint32_t next_program_id = 401U;
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@@ -532,6 +544,41 @@ void record_delete_framebuffers(std::uint32_t count, const std::uint32_t* ids) n
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}
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}
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void record_gen_renderbuffers(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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recorded_generated_renderbuffer_counts.push_back(count);
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for (std::uint32_t i = 0U; i < count; ++i) {
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ids[i] = next_renderbuffer_id + i;
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}
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}
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void record_delete_renderbuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
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{
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for (std::uint32_t i = 0U; i < count; ++i) {
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recorded_deleted_renderbuffers.push_back(ids[i]);
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}
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}
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void record_bind_renderbuffer(std::uint32_t target, std::uint32_t renderbuffer) noexcept
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{
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recorded_bound_renderbuffers.push_back(target);
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recorded_bound_renderbuffers.push_back(renderbuffer);
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}
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void record_renderbuffer_storage(
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std::uint32_t target,
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std::uint32_t internal_format,
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std::int32_t width,
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std::int32_t height) noexcept
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{
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recorded_renderbuffer_storage_calls.push_back(RecordedOpenGlRenderbufferStorageCall {
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.target = target,
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.internal_format = internal_format,
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.width = width,
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.height = height,
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});
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}
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void record_framebuffer_texture_2d(
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std::uint32_t target,
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std::uint32_t attachment,
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@@ -548,6 +595,20 @@ void record_framebuffer_texture_2d(
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});
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}
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void record_framebuffer_renderbuffer(
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std::uint32_t target,
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std::uint32_t attachment,
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std::uint32_t renderbuffer_target,
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std::uint32_t renderbuffer) noexcept
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{
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recorded_framebuffer_attachment_calls.push_back(RecordedOpenGlFramebufferAttachmentCall {
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.target = target,
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.attachment = attachment,
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.texture_target = renderbuffer_target,
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.texture = renderbuffer,
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});
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}
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std::uint32_t record_check_framebuffer_status(std::uint32_t target) noexcept
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{
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recorded_framebuffer_status_queries.push_back(target);
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@@ -4060,6 +4121,99 @@ void rejects_incomplete_framebuffer_binding_dispatch(pp::tests::Harness& h)
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PP_EXPECT(h, restore.code == pp::foundation::StatusCode::invalid_argument);
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}
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void allocates_attaches_and_deletes_depth_renderbuffer(pp::tests::Harness& h)
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{
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recorded_generated_renderbuffer_counts.clear();
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recorded_bound_renderbuffers.clear();
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recorded_renderbuffer_storage_calls.clear();
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recorded_framebuffer_attachment_calls.clear();
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recorded_deleted_renderbuffers.clear();
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next_renderbuffer_id = 81U;
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const auto renderbuffer = pp::renderer::gl::allocate_opengl_depth_renderbuffer(
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64,
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32,
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pp::renderer::gl::OpenGlDepthRenderbufferAllocationDispatch {
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.gen_renderbuffers = record_gen_renderbuffers,
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.bind_renderbuffer = record_bind_renderbuffer,
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.renderbuffer_storage = record_renderbuffer_storage,
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});
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const auto attach = pp::renderer::gl::attach_opengl_depth_renderbuffer(
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renderbuffer.ok() ? renderbuffer.value() : 0U,
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pp::renderer::gl::OpenGlDepthRenderbufferAttachmentDispatch {
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.framebuffer_renderbuffer = record_framebuffer_renderbuffer,
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});
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const auto detach = pp::renderer::gl::attach_opengl_depth_renderbuffer(
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0U,
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pp::renderer::gl::OpenGlDepthRenderbufferAttachmentDispatch {
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.framebuffer_renderbuffer = record_framebuffer_renderbuffer,
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});
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const auto deleted = pp::renderer::gl::delete_opengl_renderbuffer(
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renderbuffer.ok() ? renderbuffer.value() : 0U,
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pp::renderer::gl::OpenGlRenderbufferDeleteDispatch {
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.delete_renderbuffers = record_delete_renderbuffers,
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});
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PP_EXPECT(h, renderbuffer.ok());
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PP_EXPECT(h, renderbuffer.value() == 81U);
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PP_EXPECT(h, recorded_generated_renderbuffer_counts.size() == 1U);
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PP_EXPECT(h, recorded_generated_renderbuffer_counts[0] == 1U);
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PP_EXPECT(h, recorded_bound_renderbuffers.size() == 4U);
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PP_EXPECT(h, recorded_bound_renderbuffers[0] == 0x8D41U);
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PP_EXPECT(h, recorded_bound_renderbuffers[1] == 81U);
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PP_EXPECT(h, recorded_bound_renderbuffers[2] == 0x8D41U);
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PP_EXPECT(h, recorded_bound_renderbuffers[3] == 0U);
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PP_EXPECT(h, recorded_renderbuffer_storage_calls.size() == 1U);
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PP_EXPECT(h, recorded_renderbuffer_storage_calls[0].target == 0x8D41U);
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PP_EXPECT(h, recorded_renderbuffer_storage_calls[0].internal_format == 0x81A6U);
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PP_EXPECT(h, recorded_renderbuffer_storage_calls[0].width == 64);
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PP_EXPECT(h, recorded_renderbuffer_storage_calls[0].height == 32);
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PP_EXPECT(h, attach.ok());
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PP_EXPECT(h, detach.ok());
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PP_EXPECT(h, recorded_framebuffer_attachment_calls.size() == 2U);
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PP_EXPECT(h, recorded_framebuffer_attachment_calls[0].target == 0x8D40U);
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PP_EXPECT(h, recorded_framebuffer_attachment_calls[0].attachment == 0x8D00U);
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PP_EXPECT(h, recorded_framebuffer_attachment_calls[0].texture_target == 0x8D41U);
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PP_EXPECT(h, recorded_framebuffer_attachment_calls[0].texture == 81U);
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PP_EXPECT(h, recorded_framebuffer_attachment_calls[1].texture == 0U);
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PP_EXPECT(h, deleted.ok());
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PP_EXPECT(h, recorded_deleted_renderbuffers.size() == 1U);
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PP_EXPECT(h, recorded_deleted_renderbuffers[0] == 81U);
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}
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void rejects_invalid_depth_renderbuffer_dispatch(pp::tests::Harness& h)
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{
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const auto missing_allocate_dispatch = pp::renderer::gl::allocate_opengl_depth_renderbuffer(
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64,
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32,
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pp::renderer::gl::OpenGlDepthRenderbufferAllocationDispatch {
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.gen_renderbuffers = record_gen_renderbuffers,
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});
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const auto invalid_dimensions = pp::renderer::gl::allocate_opengl_depth_renderbuffer(
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0,
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32,
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pp::renderer::gl::OpenGlDepthRenderbufferAllocationDispatch {
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.gen_renderbuffers = record_gen_renderbuffers,
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.bind_renderbuffer = record_bind_renderbuffer,
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.renderbuffer_storage = record_renderbuffer_storage,
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});
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const auto missing_attach_dispatch = pp::renderer::gl::attach_opengl_depth_renderbuffer(
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81U,
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pp::renderer::gl::OpenGlDepthRenderbufferAttachmentDispatch {});
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const auto missing_delete_dispatch = pp::renderer::gl::delete_opengl_renderbuffer(
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81U,
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pp::renderer::gl::OpenGlRenderbufferDeleteDispatch {});
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PP_EXPECT(h, !missing_allocate_dispatch.ok());
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PP_EXPECT(h, missing_allocate_dispatch.status().code == pp::foundation::StatusCode::invalid_argument);
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PP_EXPECT(h, !invalid_dimensions.ok());
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PP_EXPECT(h, invalid_dimensions.status().code == pp::foundation::StatusCode::invalid_argument);
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PP_EXPECT(h, !missing_attach_dispatch.ok());
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PP_EXPECT(h, missing_attach_dispatch.code == pp::foundation::StatusCode::invalid_argument);
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PP_EXPECT(h, !missing_delete_dispatch.ok());
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PP_EXPECT(h, missing_delete_dispatch.code == pp::foundation::StatusCode::invalid_argument);
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}
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void maps_renderer_viewports_and_scissors(pp::tests::Harness& h)
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{
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const auto viewport = pp::renderer::gl::viewport_for_renderer_viewport(
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@@ -4513,6 +4667,8 @@ int main()
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harness.run("binds_framebuffer_draw_read_through_dispatch", binds_framebuffer_draw_read_through_dispatch);
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harness.run("restores_framebuffer_draw_read_through_dispatch", restores_framebuffer_draw_read_through_dispatch);
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harness.run("rejects_incomplete_framebuffer_binding_dispatch", rejects_incomplete_framebuffer_binding_dispatch);
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harness.run("allocates_attaches_and_deletes_depth_renderbuffer", allocates_attaches_and_deletes_depth_renderbuffer);
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harness.run("rejects_invalid_depth_renderbuffer_dispatch", rejects_invalid_depth_renderbuffer_dispatch);
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harness.run("maps_renderer_viewports_and_scissors", maps_renderer_viewports_and_scissors);
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harness.run("maps_renderer_blend_state_tokens", maps_renderer_blend_state_tokens);
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harness.run("maps_renderer_color_write_masks", maps_renderer_color_write_masks);
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