Route thumbnail and node image texture setup through helpers
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@@ -18,6 +18,14 @@ agent or engineer to remove them without reconstructing context from chat.
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## Recent Reductions
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- 2026-06-13: DEBT-0036 was narrowed again. `NodeImage` and
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`NodeImageTexture` retained plain image `Texture` shader setup now routes
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through `legacy_canvas_draw_merge_services.h`; the nodes still own
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texture/sampler binding, atlas setup, blend state, and draw execution.
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- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::thumbnail_generate`
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checkerboard and final `Texture` shader setup now route through
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`legacy_canvas_draw_merge_services.h`; thumbnail generation still owns
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destination copies, sampler/texture binding, readback, and draw execution.
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- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::draw_objects` retained
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object composite `Texture` shader setup now routes through
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`legacy_canvas_draw_merge_services.h`; draw_objects still owns temporary
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@@ -3021,6 +3021,10 @@ Results:
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stroke composite shader setup helper, while render-task ordering, framebuffer
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copy bounds, sampler/texture binding, and draw execution remain in retained
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canvas-mode code.
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- `Canvas::thumbnail_generate` checkerboard redraw and final texture blending
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now share the retained draw-merge shader setup helpers, while destination
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copies, sampler/texture binding, readback, and draw execution remain in
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retained Canvas code.
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- `Canvas::draw_objects` retained object compositing now shares the retained
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draw-merge texture shader setup helper, while temporary face readback,
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sampler/texture binding, draw execution, and dirty-box updates remain in
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@@ -3032,6 +3036,10 @@ Results:
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draw-merge shader setup helper for per-layer `TextureBlend` uniforms, while
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destination feedback copies, sampler/texture binding, grid redraw, readback,
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and draw execution remain in retained Canvas code.
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- `NodeImage` and `NodeImageTexture` retained plain image drawing now share the
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retained draw-merge texture shader setup helper for `Texture`, `Tex`, and
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`MVP` setup. Texture/sampler binding, atlas setup, blend state, and draw
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execution remain in the node paths.
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- `Canvas::stroke_draw_mix` now shares the retained stroke composite shader
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helper for mixer-pass `CompDraw` setup, while preserving its caller-specific
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texture slot uniforms. Mixer framebuffer/scissor state, sampler and texture
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