Route thumbnail and node image texture setup through helpers
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@@ -1,4 +1,5 @@
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#include "pch.h"
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#include "legacy_canvas_draw_merge_services.h"
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#include "log.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "node_image.h"
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@@ -109,13 +110,14 @@ void NodeImage::draw()
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ShaderManager::use(kShader::Atlas);
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ShaderManager::u_vec2(kShaderUniform::Tof, m_off);
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ShaderManager::u_vec2(kShaderUniform::Tsz, m_sz);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::scale(glm::vec3(m_scale, 1.f)));
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}
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else
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{
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ShaderManager::use(kShader::Texture);
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader(
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{.mvp = m_mvp * glm::scale(glm::vec3(m_scale, 1.f)), .texture_slot = 0});
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}
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::scale(glm::vec3(m_scale, 1.f)));
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m_plane.draw_fill();
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sampler.unbind();
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pp::legacy::ui_gl::set_blend_enabled(false, "NodeImage");
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