Route thumbnail and node image texture setup through helpers

This commit is contained in:
2026-06-13 05:34:28 +02:00
parent ed05ba453e
commit bb05fac00f
5 changed files with 32 additions and 11 deletions

View File

@@ -1,4 +1,5 @@
#include "pch.h"
#include "legacy_canvas_draw_merge_services.h"
#include "log.h"
#include "legacy_ui_gl_dispatch.h"
#include "node_image.h"
@@ -109,13 +110,14 @@ void NodeImage::draw()
ShaderManager::use(kShader::Atlas);
ShaderManager::u_vec2(kShaderUniform::Tof, m_off);
ShaderManager::u_vec2(kShaderUniform::Tsz, m_sz);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::scale(glm::vec3(m_scale, 1.f)));
}
else
{
ShaderManager::use(kShader::Texture);
pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader(
{.mvp = m_mvp * glm::scale(glm::vec3(m_scale, 1.f)), .texture_slot = 0});
}
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::scale(glm::vec3(m_scale, 1.f)));
m_plane.draw_fill();
sampler.unbind();
pp::legacy::ui_gl::set_blend_enabled(false, "NodeImage");