Route thumbnail and node image texture setup through helpers
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@@ -1,4 +1,5 @@
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#include "pch.h"
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#include "legacy_canvas_draw_merge_services.h"
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#include "log.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "node_image_texture.h"
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@@ -23,9 +24,7 @@ void NodeImageTexture::draw()
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auto& sampler = tex && tex->has_mips ? NodeImage::m_sampler_mips : NodeImage::m_sampler;
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sampler.bind(0);
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pp::legacy::ui_gl::set_blend_enabled(true, "NodeImageTexture");
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ShaderManager::use(kShader::Texture);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader({.mvp = m_mvp, .texture_slot = 0});
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NodeImage::m_plane.draw_fill();
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sampler.unbind();
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pp::legacy::ui_gl::set_blend_enabled(false, "NodeImageTexture");
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