Route thumbnail and node image texture setup through helpers

This commit is contained in:
2026-06-13 05:34:28 +02:00
parent ed05ba453e
commit bb05fac00f
5 changed files with 32 additions and 11 deletions

View File

@@ -1,4 +1,5 @@
#include "pch.h"
#include "legacy_canvas_draw_merge_services.h"
#include "log.h"
#include "legacy_ui_gl_dispatch.h"
#include "node_image_texture.h"
@@ -23,9 +24,7 @@ void NodeImageTexture::draw()
auto& sampler = tex && tex->has_mips ? NodeImage::m_sampler_mips : NodeImage::m_sampler;
sampler.bind(0);
pp::legacy::ui_gl::set_blend_enabled(true, "NodeImageTexture");
ShaderManager::use(kShader::Texture);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader({.mvp = m_mvp, .texture_slot = 0});
NodeImage::m_plane.draw_fill();
sampler.unbind();
pp::legacy::ui_gl::set_blend_enabled(false, "NodeImageTexture");