drag canvas, render layers and tmp, add/select layer, opacity for layer, color bucket filler
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@@ -213,8 +213,8 @@ void Node::update_internal(const glm::vec2& origin, const glm::mat4& proj)
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float pl = 0;//YGNodeLayoutGetPadding(parent->y_node, YGEdgeLeft);
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glm::vec2 off_p(pl, pt);
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glm::vec2 off_s(pr, pb);
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m_clip = glm::vec4(m_pos - off_p, m_size + off_p + off_s);
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m_clip = rect_intersection(m_clip, parent->m_clip);
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m_clip_uncut = glm::vec4(m_pos - off_p, m_size + off_p + off_s);
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m_clip = rect_intersection(m_clip_uncut, parent->m_clip);
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}
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else
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{
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