Move canvas action pixel mapping to renderer gl

This commit is contained in:
2026-06-02 08:08:49 +02:00
parent d0b0dc3865
commit bbb85bb133
3 changed files with 37 additions and 7 deletions

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@@ -1,7 +1,7 @@
# Build And Platform Inventory
Status: live
Last updated: 2026-06-01
Last updated: 2026-06-02
This inventory records the known build surfaces during the CMake migration.
Keep it updated as platform paths move to shared CMake targets.
@@ -164,7 +164,9 @@ Known local toolchain state:
used before runtime capability detection are cataloged here. Legacy font
atlas texture formats, text mesh buffer targets, attribute component and
normalization tokens, draw primitive/index type, upload usage, and active
texture unit selection also consume the backend mapping.
texture unit selection also consume the backend mapping. Canvas undo/redo
dirty-region texture updates and readbacks also consume the backend-owned 2D
texture target, RGBA pixel format, and unsigned-byte component mapping.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.