Move canvas action pixel mapping to renderer gl
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
# Build And Platform Inventory
|
||||
|
||||
Status: live
|
||||
Last updated: 2026-06-01
|
||||
Last updated: 2026-06-02
|
||||
|
||||
This inventory records the known build surfaces during the CMake migration.
|
||||
Keep it updated as platform paths move to shared CMake targets.
|
||||
@@ -164,7 +164,9 @@ Known local toolchain state:
|
||||
used before runtime capability detection are cataloged here. Legacy font
|
||||
atlas texture formats, text mesh buffer targets, attribute component and
|
||||
normalization tokens, draw primitive/index type, upload usage, and active
|
||||
texture unit selection also consume the backend mapping.
|
||||
texture unit selection also consume the backend mapping. Canvas undo/redo
|
||||
dirty-region texture updates and readbacks also consume the backend-owned 2D
|
||||
texture target, RGBA pixel format, and unsigned-byte component mapping.
|
||||
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
|
||||
for the current headless component matrix; see DEBT-0007 for remaining app
|
||||
and platform triplet migration.
|
||||
|
||||
Reference in New Issue
Block a user