Move canvas action pixel mapping to renderer gl
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@@ -1,7 +1,7 @@
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# PanoPainter Modernization Roadmap
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Status: live
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Last updated: 2026-06-01
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Last updated: 2026-06-02
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This is the living roadmap for modernizing PanoPainter into independently
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testable C++23 components while retaining all existing functionality. Keep this
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@@ -430,6 +430,9 @@ capability detection also live in `pp_renderer_gl`. Legacy font atlas texture
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formats, text mesh buffer targets, attribute component/normalization, draw
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primitive/index type, upload usage, and active texture unit selection also
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delegate to `pp_renderer_gl`; `Font` no longer spells GL enum names directly.
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Canvas undo/redo dirty-region texture updates and readbacks now also delegate
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their 2D texture target, RGBA pixel format, and unsigned-byte component type
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mapping to `pp_renderer_gl`.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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@@ -595,7 +598,7 @@ Acceptance for each phase:
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## Verified Commands
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Last verified on 2026-06-01:
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Last verified on 2026-06-02:
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```powershell
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cmake --preset windows-msvc-default
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