optimize stroke drawing
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@@ -131,6 +131,7 @@ public:
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bool m_show_tmp = false;
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std::vector<Layer> m_layers;
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std::vector<int> m_order;
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std::vector<glm::vec2> m_plane_shape[6]; // screen space projection of the plane
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glm::mat4 m_plane_unproject[6] = SIXPLETTE(glm::mat4(1));
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glm::vec3 m_plane_dir[6] = SIXPLETTE(glm::vec3(0));
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glm::vec4 m_dirty_box[6] = SIXPLETTE(glm::vec4(0));
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