optimize stroke drawing

This commit is contained in:
2018-12-07 00:45:14 +01:00
parent 4980105d51
commit bbdad5a857
7 changed files with 131 additions and 69 deletions

View File

@@ -103,6 +103,10 @@ void NodeCanvas::draw()
glm::mat4 plane_camera = glm::lookAt(m_canvas->m_plane_origin[plane_index], m_canvas->m_plane_normal[plane_index], m_canvas->m_plane_tangent[plane_index]);
m_canvas->m_plane_unproject[plane_index] = glm::inverse(m_canvas->m_proj * m_canvas->m_mv * m_canvas->m_plane_transform[plane_index]);
m_canvas->m_plane_dir[plane_index] = -(m_canvas->m_plane_transform[plane_index] * glm::vec4(m_canvas->m_plane_origin[plane_index], 1));
// face is the 2d shape of the cube plane i projected onto the window space
m_canvas->m_plane_shape[plane_index] = m_canvas->face_to_shape2D(plane_index);
auto plane_mvp = proj * camera *
glm::scale(glm::vec3(m_canvas->m_order.size() + 500)) *
m_canvas->m_plane_transform[plane_index] *