optimize stroke drawing
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@@ -103,6 +103,10 @@ void NodeCanvas::draw()
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glm::mat4 plane_camera = glm::lookAt(m_canvas->m_plane_origin[plane_index], m_canvas->m_plane_normal[plane_index], m_canvas->m_plane_tangent[plane_index]);
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m_canvas->m_plane_unproject[plane_index] = glm::inverse(m_canvas->m_proj * m_canvas->m_mv * m_canvas->m_plane_transform[plane_index]);
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m_canvas->m_plane_dir[plane_index] = -(m_canvas->m_plane_transform[plane_index] * glm::vec4(m_canvas->m_plane_origin[plane_index], 1));
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// face is the 2d shape of the cube plane i projected onto the window space
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m_canvas->m_plane_shape[plane_index] = m_canvas->face_to_shape2D(plane_index);
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auto plane_mvp = proj * camera *
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glm::scale(glm::vec3(m_canvas->m_order.size() + 500)) *
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m_canvas->m_plane_transform[plane_index] *
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