Add renderer trace scope contract
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@@ -295,12 +295,13 @@ Known local toolchain state:
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render-pass-clear/scissor/depth/blend/shader-uniform/texture-bind/
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sampler-bind/draw/upload/mipmap-generation/texture-copy/readback/
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frame-capture/blit commands, draw mesh inputs, explicit draw ranges, and
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records trace markers without a window or GL context.
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records trace markers and scopes without a window or GL context.
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- `pano_cli record-render` exposes the recording renderer through JSON
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automation, including render-pass/depth-clear counts, scissor/depth/blend/
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shader-uniform/texture-bind/sampler-bind/upload/texture-copy/readback/
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frame-capture/blit command and byte totals, backend resource creation counts,
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plus draw descriptor vertex/index totals, and is covered by
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frame-capture/blit command and byte totals, trace marker/scope counts,
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backend resource creation counts, plus draw descriptor vertex/index totals,
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and is covered by
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`pano_cli_record_render_smoke` plus
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`pano_cli_record_render_rejects_oversized_target`.
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- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`
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@@ -421,7 +421,7 @@ texture mip-level validation, texture-upload/readback command validation,
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mipmap-generation command validation, frame-capture byte-size helpers,
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frame-capture command validation, render-target blit validation, texture-slot
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binding validation, blend-state validation, scissor-state validation,
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depth-state validation, trace interface validation, sampler-state validation,
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depth-state validation, trace marker/scope validation, sampler-state validation,
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and the canonical PanoPainter shader catalog now consumed by the legacy OpenGL
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app initialization path.
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`pp_renderer_gl` now exists as the first OpenGL backend library and owns pure
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@@ -725,7 +725,8 @@ Results:
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PanoPainter shader catalog validation, explicit texture usage validation,
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texture mip-level validation, readback byte-size and command-order
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validation, texture-upload byte-count validation, mipmap-generation command
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validation, frame-capture byte-size and command-order validation,
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validation, trace marker/scope validation, frame-capture byte-size and
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command-order validation,
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render-target blit validation, texture-slot binding validation, blend-state
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validation, scissor-state validation, render-pass color/depth/stencil clear
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validation, shader-uniform write validation, draw descriptor/range
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@@ -834,7 +835,7 @@ Results:
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mipmap-generation/readback/frame-capture/blit validation plus explicit draw
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descriptor and texture-copy validation; it creates validated textures,
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render targets, shaders, meshes, and readback buffers, then records commands,
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trace markers, render-pass
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trace markers/scopes, render-pass
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color/depth/stencil clear intent, scissor state, depth state, blend state,
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shader uniform writes, texture/sampler binds, draw mesh inputs, explicit draw
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ranges, texture uploads/mipmap generations/copies/readbacks, frame captures,
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@@ -842,7 +843,7 @@ Results:
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does not require a window or GL context.
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- `pano_cli record-render` exercises that headless recording renderer and emits
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JSON command counts, resource creation counts, target dimensions, backend
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name, trace/draw summary, render-pass/depth-clear counts, and draw
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name, trace marker/scope and draw summary, render-pass/depth-clear counts, and draw
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descriptor vertex/index totals, scissor/depth/blend-state plus
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shader-uniform/texture/sampler-bind/upload/texture-copy/readback/
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frame-capture/blit command/byte totals for agent automation, with an
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