Add renderer trace scope contract

This commit is contained in:
2026-06-02 16:55:23 +02:00
parent 07293c0590
commit bbe3db1747
9 changed files with 305 additions and 101 deletions

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@@ -421,7 +421,7 @@ texture mip-level validation, texture-upload/readback command validation,
mipmap-generation command validation, frame-capture byte-size helpers,
frame-capture command validation, render-target blit validation, texture-slot
binding validation, blend-state validation, scissor-state validation,
depth-state validation, trace interface validation, sampler-state validation,
depth-state validation, trace marker/scope validation, sampler-state validation,
and the canonical PanoPainter shader catalog now consumed by the legacy OpenGL
app initialization path.
`pp_renderer_gl` now exists as the first OpenGL backend library and owns pure
@@ -725,7 +725,8 @@ Results:
PanoPainter shader catalog validation, explicit texture usage validation,
texture mip-level validation, readback byte-size and command-order
validation, texture-upload byte-count validation, mipmap-generation command
validation, frame-capture byte-size and command-order validation,
validation, trace marker/scope validation, frame-capture byte-size and
command-order validation,
render-target blit validation, texture-slot binding validation, blend-state
validation, scissor-state validation, render-pass color/depth/stencil clear
validation, shader-uniform write validation, draw descriptor/range
@@ -834,7 +835,7 @@ Results:
mipmap-generation/readback/frame-capture/blit validation plus explicit draw
descriptor and texture-copy validation; it creates validated textures,
render targets, shaders, meshes, and readback buffers, then records commands,
trace markers, render-pass
trace markers/scopes, render-pass
color/depth/stencil clear intent, scissor state, depth state, blend state,
shader uniform writes, texture/sampler binds, draw mesh inputs, explicit draw
ranges, texture uploads/mipmap generations/copies/readbacks, frame captures,
@@ -842,7 +843,7 @@ Results:
does not require a window or GL context.
- `pano_cli record-render` exercises that headless recording renderer and emits
JSON command counts, resource creation counts, target dimensions, backend
name, trace/draw summary, render-pass/depth-clear counts, and draw
name, trace marker/scope and draw summary, render-pass/depth-clear counts, and draw
descriptor vertex/index totals, scissor/depth/blend-state plus
shader-uniform/texture/sampler-bind/upload/texture-copy/readback/
frame-capture/blit command/byte totals for agent automation, with an