Move NodeCanvas GL mappings to renderer gl
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@@ -205,6 +205,10 @@ Known local toolchain state:
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Canvas mode overlay, mask, and transform paths also consume backend-owned
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blend/depth state, active texture units, 2D texture copy targets, and RGBA8
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readback format tokens.
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`NodeCanvas` panorama UI rendering also consumes backend-owned sampler
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defaults, viewport/clear-state queries, blend/depth/scissor state, color
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clear masks, active texture units, fallback 2D texture unbind targets, copy
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targets, and RGBA8 render-target formats.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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