Move NodeCanvas GL mappings to renderer gl
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@@ -749,6 +749,10 @@ Results:
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- Canvas mode overlay, mask, and transform paths now route generic OpenGL
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blend/depth state, active texture units, 2D copy targets, and RGBA8
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readback formats through the renderer GL backend mapping.
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- `NodeCanvas` panorama UI rendering now routes sampler defaults, saved
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viewport/clear/blend/depth/scissor state, color clears, active texture units,
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fallback 2D texture unbinds, copy targets, and RGBA8 render-target formats
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through the renderer GL backend mapping.
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- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
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vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
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library conflict from retained vendor binaries.
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