Prefer OpenXR for desktop XR policy
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@@ -44,7 +44,8 @@ dependencies until each platform triplet is proven.
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| SQLite | `libs/sqlite3` | Move to vcpkg |
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| GLAD | `libs/glad` | Move to vcpkg or generated backend target |
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| Catch2 | none yet | Add through vcpkg |
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| OpenVR | `libs/openvr` | Retain initially |
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| OpenXR | Not wired yet | Target desktop XR backend; add SDK/package behind `pp_platform_vr` |
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| OpenVR | `libs/openvr` | Retain only as a temporary desktop compatibility fallback; remove under `DEBT-0061` |
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| OVR Platform/Mobile | `libs/ovr_platform`, `libs/ovr_mobile` | Retain initially |
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| Wave SDK | `libs/wave_sdk` | Retain initially |
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| Wacom WinTab | `libs/wacom` | Retain initially |
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@@ -323,8 +324,10 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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the `pp_app_core` `AppPreferenceServices` contract while retained settings
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persistence, recording lifecycle, and legacy canvas/UI execution remain
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tracked by `DEBT-0045`; the VR mode callbacks now call `App` wrappers that
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dispatch through `PlatformServices` before reaching the retained platform VR
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bridge.
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dispatch through `PlatformServices` before reaching the selected platform XR
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runtime. `pp_platform_api` now prefers OpenXR in its tested desktop runtime
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selection policy and marks the retained Windows OpenVR SDK path as a legacy
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fallback under `DEBT-0061`.
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- `src/legacy_app_startup_services.*` is the current app-shell bridge for
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startup preference/runtime execution. It keeps run-counter persistence,
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startup preference save, auto-timelapse startup, stored VR-controller state,
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@@ -623,9 +626,10 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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context.
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Desktop VR drawing also consumes backend-owned scissor/depth/blend state,
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blend/depth state query-restore, depth clear masks, active texture unit
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dispatch, and fallback 2D texture unbind dispatch; VR SDK start/stop now dispatches
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through `PlatformServices` while retaining the existing Windows OpenVR bridge
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shape. Its retained callback endpoints now share `legacy_ui_gl_dispatch`
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dispatch, and fallback 2D texture unbind dispatch; XR SDK start/stop now
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dispatches through `PlatformServices` and the tested desktop runtime policy
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prefers OpenXR before falling back to the existing Windows OpenVR bridge. Its
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retained callback endpoints now share `legacy_ui_gl_dispatch`
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with app startup, app clear, app UI viewport/scissor, and command-convert
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renderer state callbacks, so those files no longer duplicate local raw GL
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adapter clusters for capability, blend, clear, viewport, scissor, active
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