Prefer OpenXR for desktop XR policy
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@@ -336,7 +336,8 @@ Implementation tasks:
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- `glad`
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- `Catch2`
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- Keep vendored until proven:
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- OpenVR
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- OpenVR only as the temporary desktop compatibility fallback while OpenXR is
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introduced behind `pp_platform_vr`
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- OVR/Wave SDKs
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- Wacom WinTab
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- AppCenter
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@@ -735,9 +736,11 @@ VR mode, VR-controller, auto-timelapse, and cursor-mode side effects through
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retained settings writes, recording lifecycle calls, and legacy canvas/UI
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adapters continue.
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VR mode start/stop now enters `App` platform wrappers that dispatch through
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`PlatformServices`; Windows keeps the retained OpenVR bridge in
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`WindowsPlatformServices`, while the legacy fallback reports unsupported VR
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startup on non-Windows platforms until their shells own the service.
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`PlatformServices`; the desktop runtime-selection policy in `pp_platform_api`
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prefers OpenXR and marks OpenVR as a legacy fallback. Windows still reaches the
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retained OpenVR bridge in `WindowsPlatformServices` until the OpenXR backend is
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wired, while the legacy fallback reports unsupported VR startup on non-Windows
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platforms until their shells own the service.
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`pano_cli plan-about-menu` exposes app-core planning for About menu help,
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about, what's-new, crash-test, and performance-test commands, including
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versioned what's-new labels, diagnostic gating, and no-canvas performance-test
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@@ -823,8 +826,9 @@ available and dispatches startup through the same service, preserving the
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current iOS Objective-C bridge in the legacy adapter while removing iOS branches
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from `App::init_menu_tools` and `LegacyToolsMenuServices`.
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App VR lifecycle start/stop now asks `PlatformServices`, preserving the current
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Windows OpenVR startup/shutdown bridge in `WindowsPlatformServices` while
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non-Windows fallback adapters keep the existing unsupported/no-op behavior.
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Windows OpenVR startup/shutdown bridge as the selected legacy fallback in
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`WindowsPlatformServices` while non-Windows fallback adapters keep the existing
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unsupported/no-op behavior.
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Canvas image export publishing and explicit persistent-storage flushes now
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dispatch through `PlatformServices` too, preserving iOS photo-library export
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publication and WebGL filesystem sync behavior in the legacy adapter while
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@@ -903,8 +907,8 @@ the live OpenGL call sequence. The retained viewport/scissor callback endpoints
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now share `legacy_ui_gl_dispatch`.
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VR UI framebuffer viewport and scissor-test setup now also consumes those
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`pp_renderer_gl` contracts, keeping desktop and VR UI rendering aligned while
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the retained OpenVR app path is split incrementally; its retained callback
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endpoints now reuse the shared UI GL bridge.
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the desktop XR path moves from the retained OpenVR app path toward OpenXR; its
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retained callback endpoints now reuse the shared UI GL bridge.
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VR draw blend/depth state snapshots, transitions, restore, and depth-buffer
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clears, active texture unit switches, and fallback 2D texture unbinds now use
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generic tested `pp_renderer_gl` capability query/apply, clear, active-texture,
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@@ -2699,7 +2703,8 @@ Use this as the starting checklist for Phase 0 inventory.
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VR controllers.
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- Platform services: clipboard, file picker, save picker, directory picker,
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share/display file, keyboard show/hide, cursor visibility.
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- VR/platform variants: OpenVR desktop, Quest, Focus/Wave, Android standard,
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- VR/platform variants: OpenXR desktop target with retained OpenVR fallback,
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Quest, Focus/Wave, Android standard,
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iOS/macOS, Linux, WebGL.
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- Cloud/network: upload, download, browse, license/check flows.
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- Recording/export: PBO readbacks, MP4 encoder, timelapse frames.
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