Map renderer sampler state to OpenGL

This commit is contained in:
2026-06-02 20:33:20 +02:00
parent 2f8f12a8fd
commit c18297f221
5 changed files with 145 additions and 5 deletions

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@@ -210,7 +210,8 @@ Known local toolchain state:
texture-target mapping used by `TextureCube`.
It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
border-color parameter mapping used by legacy `Sampler`, plus renderer API
sampler filter/address-mode to OpenGL token mapping including mirrored-repeat.
sampler filter/address-mode to OpenGL token mapping including mirrored-repeat
and aggregate renderer API sampler-state to OpenGL min/mag/wrap mapping.
The PanoPainter
shader attribute binding catalog, shader stage tokens, compile/link status
queries, active-uniform count query, and matrix-uniform transpose token used