Map renderer sampler state to OpenGL
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@@ -210,7 +210,8 @@ Known local toolchain state:
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texture-target mapping used by `TextureCube`.
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It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
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border-color parameter mapping used by legacy `Sampler`, plus renderer API
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sampler filter/address-mode to OpenGL token mapping including mirrored-repeat.
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sampler filter/address-mode to OpenGL token mapping including mirrored-repeat
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and aggregate renderer API sampler-state to OpenGL min/mag/wrap mapping.
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The PanoPainter
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shader attribute binding catalog, shader stage tokens, compile/link status
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queries, active-uniform count query, and matrix-uniform transpose token used
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