Map renderer sampler state to OpenGL

This commit is contained in:
2026-06-02 20:33:20 +02:00
parent 2f8f12a8fd
commit c18297f221
5 changed files with 145 additions and 5 deletions

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@@ -465,10 +465,11 @@ OpenGL texture-target mapping used by `TextureCube` also lives in
`pp_renderer_gl`. The legacy app delegates extension, upload-format,
framebuffer diagnostic, framebuffer blit, render-target setup, clear-state,
2D/cube texture setup, mesh draw-mode, and cube-face texture-target
interpretation to that backend library. Sampler wrap, min/mag filter, and desktop border-color parameter
mapping for legacy `Sampler` also lives in `pp_renderer_gl`. Renderer API sampler
filter/address-mode to OpenGL token mapping, including mirrored-repeat, is also
tested there. The PanoPainter shader attribute
interpretation to that backend library. Sampler wrap, min/mag filter, and
desktop border-color parameter mapping for legacy `Sampler` also lives in
`pp_renderer_gl`. Renderer API sampler filter/address-mode to OpenGL token
mapping, including mirrored-repeat, and aggregate renderer API sampler-state to
OpenGL min/mag/wrap mapping are also tested there. The PanoPainter shader attribute
binding catalog, shader stage tokens, compile/link status queries, active-uniform
count query, and matrix-uniform transpose token also live in `pp_renderer_gl`
and are consumed by legacy `Shader` creation. Renderer API blend factor/op to