Route remaining canvas GL constants through renderer gl
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@@ -226,6 +226,11 @@ Known local toolchain state:
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unbind targets, and merge framebuffer copy targets.
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Canvas equirectangular import drawing and depth export rendering also consume
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backend-owned depth/blend state and active texture units.
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Canvas thumbnail generation and object-drawing helpers also consume
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backend-owned saved viewport/clear/blend state, active texture units,
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readback format/type, framebuffer copy targets, and renderbuffer/depth
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attachment parameters; `src/canvas.cpp` no longer contains raw `GL_*`
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constants.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -771,6 +771,11 @@ Results:
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- Canvas equirectangular import drawing and depth export rendering now route
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depth/blend state and active texture units through the renderer GL backend
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mapping.
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- Canvas thumbnail generation and object-drawing helpers now route saved
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viewport/clear/blend state, active texture units, readback format/type,
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framebuffer copy targets, and renderbuffer/depth attachment parameters through
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the renderer GL backend mapping; `src/canvas.cpp` no longer contains raw
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`GL_*` constants.
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- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
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vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
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library conflict from retained vendor binaries.
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