Route remaining canvas GL constants through renderer gl

This commit is contained in:
2026-06-02 09:27:42 +02:00
parent b7d9dfbf31
commit c22f2e7fa2
3 changed files with 67 additions and 37 deletions

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@@ -226,6 +226,11 @@ Known local toolchain state:
unbind targets, and merge framebuffer copy targets.
Canvas equirectangular import drawing and depth export rendering also consume
backend-owned depth/blend state and active texture units.
Canvas thumbnail generation and object-drawing helpers also consume
backend-owned saved viewport/clear/blend state, active texture units,
readback format/type, framebuffer copy targets, and renderbuffer/depth
attachment parameters; `src/canvas.cpp` no longer contains raw `GL_*`
constants.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.