fix initial direction
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@@ -160,6 +160,7 @@ public:
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float m_dir_dist = 0;
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float m_dir_step = 10;
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float m_dir_angle = 0;
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float m_dir_init = 0;
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float m_curve = 0;
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float m_dist = 0;
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float m_step = 0;
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