minor changes and added namespace to avoid conflicts when integrating with PanoPainter
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@@ -123,6 +123,8 @@ void TextMesh::draw()
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (GLvoid*)0);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (GLvoid*)(sizeof(float) * 2));
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glDrawElements(GL_TRIANGLES, font_array_count, GL_UNSIGNED_SHORT, 0);
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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#endif // USE_VBO
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