minor changes and added namespace to avoid conflicts when integrating with PanoPainter
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@@ -1,6 +1,8 @@
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#pragma once
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#include "util.h"
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namespace ui {
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enum class kShaderUniform : uint16_t
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{
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MVP = const_hash("mvp"),
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@@ -45,3 +47,5 @@ public:
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static void u_mat4(kShaderUniform id, const glm::mat4& m);
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static void u_int(kShaderUniform id, int i);
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};
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}
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