minor changes and added namespace to avoid conflicts when integrating with PanoPainter

This commit is contained in:
2017-03-15 08:17:22 +00:00
parent ee6d352fc6
commit c34d1a1f44
16 changed files with 112 additions and 39 deletions

View File

@@ -1,6 +1,8 @@
#pragma once
#include "util.h"
namespace ui {
enum class kShaderUniform : uint16_t
{
MVP = const_hash("mvp"),
@@ -45,3 +47,5 @@ public:
static void u_mat4(kShaderUniform id, const glm::mat4& m);
static void u_int(kShaderUniform id, int i);
};
}