Route Canvas erase setup through helper
This commit is contained in:
@@ -11,12 +11,14 @@ struct LegacyStrokeEraseUniforms {
|
||||
int texture_slot = 0;
|
||||
int stroke_texture_slot = 1;
|
||||
int mask_texture_slot = 2;
|
||||
float alpha = 1.0f;
|
||||
bool mask_enabled = false;
|
||||
};
|
||||
|
||||
struct LegacyStrokeEraseShaderExecution {
|
||||
std::function<void(kShader)> use_shader;
|
||||
std::function<void(kShaderUniform, int)> set_int;
|
||||
std::function<void(kShaderUniform, float)> set_float;
|
||||
std::function<void(kShaderUniform, const glm::mat4&)> set_mat4;
|
||||
};
|
||||
|
||||
@@ -25,6 +27,7 @@ struct LegacyStrokeEraseShaderExecution {
|
||||
return {
|
||||
.use_shader = [](kShader shader) { ShaderManager::use(shader); },
|
||||
.set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); },
|
||||
.set_float = [](kShaderUniform uniform, float value) { ShaderManager::u_float(uniform, value); },
|
||||
.set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); },
|
||||
};
|
||||
}
|
||||
@@ -38,6 +41,7 @@ inline void setup_legacy_stroke_erase_shader(
|
||||
execution.set_int(kShaderUniform::TexStroke, uniforms.stroke_texture_slot);
|
||||
execution.set_int(kShaderUniform::TexMask, uniforms.mask_texture_slot);
|
||||
execution.set_int(kShaderUniform::Mask, uniforms.mask_enabled);
|
||||
execution.set_float(kShaderUniform::Alpha, uniforms.alpha);
|
||||
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user