add dual brush roundness property

This commit is contained in:
2019-02-26 23:50:59 +01:00
parent ebcb918bdc
commit c3c2055011
6 changed files with 47 additions and 41 deletions

View File

@@ -24,6 +24,7 @@ public:
glm::vec4 m_tip_color = { 0, 0, 0, 1 };
glm::vec2 m_tip_scale = { 1.f, 1.f };
glm::vec2 m_dual_scale = { 1.f, 1.f };
float m_tip_size = 50;
float m_tip_spacing = .25;
float m_tip_flow = 1.f;
@@ -44,47 +45,47 @@ public:
float m_jitter_scale = 0;
float m_jitter_angle = 0;
float m_jitter_scatter = 0;
bool m_jitter_scatter_bothaxis = false;
bool m_jitter_scatter_bothaxis = false;
float m_jitter_flow = 0;
float m_jitter_opacity = 0;
float m_jitter_hue = 0;
float m_jitter_sat = 0;
float m_jitter_val = 0;
int m_blend_mode = 0;
int m_blend_mode = 0;
bool m_tip_invert = false;
bool m_tip_flipx = false;
bool m_tip_flipy = false;
bool m_pattern_enabled = false;
bool m_dual_enabled = false;
int m_dual_blend_mode = 1;
bool m_dual_randflip = false;
bool m_tip_invert = false;
bool m_tip_flipx = false;
bool m_tip_flipy = false;
bool m_pattern_enabled = false;
bool m_dual_enabled = false;
int m_dual_blend_mode = 1;
bool m_dual_randflip = false;
float m_dual_size = .75;
float m_dual_spacing = .25;
float m_dual_scatter = 0;
bool m_dual_scatter_bothaxis = false;
bool m_dual_invert = false;
bool m_dual_flipx = false;
bool m_dual_flipy = false;
bool m_tip_randflipx = false;
bool m_tip_randflipy = false;
bool m_dual_scatter_bothaxis = false;
bool m_dual_invert = false;
bool m_dual_flipx = false;
bool m_dual_flipy = false;
bool m_tip_randflipx = false;
bool m_tip_randflipy = false;
float m_tip_aspect = 0.5f;
float m_dual_flow = .75f;
float m_dual_opacity = 1.f;
float m_dual_rotate = .25f;
float m_dual_angle = 0;
int m_dual_count = 1;
glm::vec2 m_dual_scale = { 1.f, 1.f };
float m_dual_aspect = 0.5f;
int m_dual_count = 1;
int m_pattern_blend_mode = 1;
bool m_pattern_eachsample = false;
bool m_pattern_invert = false;
bool m_pattern_flipx = false;
bool m_pattern_flipy = false;
int m_pattern_blend_mode = 1;
bool m_pattern_eachsample = false;
bool m_pattern_invert = false;
bool m_pattern_flipx = false;
bool m_pattern_flipy = false;
float m_pattern_scale = .25f;
float m_pattern_brightness = 0.5f;
float m_pattern_contrast = 0.5f;
bool m_pattern_rand_offset = false;
bool m_pattern_rand_offset = false;
float m_pattern_depth = 1.f;
bool load_tip(const std::string& path, const std::string& thumb);