add dual brush roundness property
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@@ -921,6 +921,7 @@ void Canvas::stroke_start(glm::vec3 point, float pressure)
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dual_brush->m_jitter_scatter_bothaxis = m_current_brush->m_dual_scatter_bothaxis;
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dual_brush->m_jitter_angle = m_current_brush->m_dual_rotate;
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dual_brush->m_tip_texture = m_current_brush->m_dual_texture;
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dual_brush->m_tip_aspect = m_current_brush->m_dual_aspect;
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m_dual_stroke = std::make_unique<Stroke>();
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m_dual_stroke->m_camera.rot = m_cam_rot;
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m_dual_stroke->m_camera.fov = m_cam_fov;
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