improving actions history

This commit is contained in:
2019-06-14 18:46:11 +02:00
parent ac47915658
commit c48a6da8a6
14 changed files with 388 additions and 214 deletions

View File

@@ -4,90 +4,13 @@
#include "shader.h"
#include "shape.h"
#include "brush.h"
#include "action.h"
#include "canvas_layer.h"
#include "canvas_actions.h"
#include "canvas_modes.h"
#include <stack>
#define CANVAS_RES 1536
class LayerFrame
{
};
class Layer
{
public:
Layer() = default;
Layer(const Layer&) = delete;
RTT m_rtt[6];
glm::vec4 m_dirty_box[6] = SIXPLETTE(glm::vec4(0));
bool m_dirty_face[6] = SIXPLETTE(false);
bool m_visible = true;
bool m_alpha_locked = false;
float m_opacity = 1.f;
bool m_hightlight = false;
int m_blend_mode = 0;
std::string m_name;
int w = 0;
int h = 0;
struct Snapshot
{
std::unique_ptr<uint8_t[]> image[6] = SIXPLETTE(0);
glm::vec4 m_dirty_box[6] = SIXPLETTE(glm::vec4(0));
bool m_dirty_face[6] = SIXPLETTE(false);
int width = 0;
int height = 0;
void create(int w, int h)
{
for (int i = 0; i < 6; i++)
{
image[i] = std::make_unique<uint8_t[]>(w*h*4);
std::fill_n(image[i].get(), w*h*4, 0);
}
}
void clear()
{
for (int i = 0; i < 6; i++)
{
m_dirty_face[i] = false;
m_dirty_box[i] = glm::vec4(0);
std::fill_n(image[i].get(), width*height*4, 0);
}
}
void optimize()
{
for (int i = 0; i < 6; i++)
{
if (!m_dirty_face[i] || !image[i])
continue;
auto data = reinterpret_cast<glm::u8vec4*>(image[i].get());
glm::ivec2 bbmin(width, height);
glm::ivec2 bbmax(0);
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
if (data[x + y * width].a > 0)
{
bbmin = glm::min(bbmin, { x, y });
bbmax = glm::max(bbmax, { x + 1, y + 1 });
}
}
}
//glm::vec2 bbsz = bbmax - bbmin;
}
}
};
void resize(int width, int height);
bool create(int width, int height, std::string name);
void clear(const glm::vec4& c);
Snapshot snapshot();
void restore(const Snapshot& snap);
void destroy();
void optimize();
};
struct PPIThumb
{
int width = 128;
@@ -241,7 +164,7 @@ public:
bool create(int width, int height);
void resize(int width, int height);
void layer_remove(int idx);
void layer_add(std::string name);
void layer_add(std::string name, std::unique_ptr<Layer> layer = nullptr, int index = 0);
void layer_order(int idx, int pos);
void layer_merge(int source_idx, int dest_idx);
void stroke_start(glm::vec3 point, float pressure);
@@ -302,22 +225,3 @@ public:
CameraData get_camera();
void set_camera(const CameraData& c);
};
class ActionStroke : public Action
{
public:
//std::unique_ptr<Stroke> m_stroke;
std::unique_ptr<uint8_t[]> m_image[6] = SIXPLETTE(nullptr);
glm::ivec4 m_old_box[6] = SIXPLETTE(glm::ivec4(0));
bool m_old_dirty[6] = SIXPLETTE(false);
glm::ivec4 m_box[6] = SIXPLETTE(glm::ivec4(0));
bool clear_layer = false;
int m_layer_idx = 0;
Canvas* m_canvas;
ActionStroke() = default;
virtual ~ActionStroke() = default;
virtual void run() override { }
virtual Action* get_redo() override;
virtual void undo() override;
virtual size_t memory() override;
};