Route app thread orchestration through app core
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@@ -212,6 +212,14 @@ touch-lock attachment now live in `pp_app_core`; `App::mouse_*`,
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`App::set_stylus`, and `pano_cli plan-app-input` consume those plans while
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retained event objects, child-node mutation, and legacy `Node` dispatch stay
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in the app shell.
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App thread orchestration decisions for render/UI task dispatch, unique queued
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task replacement, queue draining, render-context wrapping, async redraw
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notification, UI tick redraw scheduling, UI-loop timer/report/reload cadence,
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and thread start/stop intents now live in `pp_app_core`; `App::render_task*`,
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`App::ui_task*`, `App::async_redraw`, `App::render_thread_*`,
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`App::ui_thread_*`, and `pano_cli plan-app-thread` consume those plans while
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retained `std::thread`, condition-variable, OpenGL context, live reload, and
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task execution remain in the app shell.
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Shutdown lifecycle staging for UI-state save, stroke-preview renderer shutdown,
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recording stop, texture/shader invalidation, layout unload, render-target
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destruction, panel-node release, and quick-mode cleanup now lives in
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@@ -1685,6 +1693,14 @@ Results:
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`pano_cli_plan_app_input_stylus_smoke`,
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`pano_cli_plan_app_input_rejects_bad_float`, and
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`pano_cli_plan_app_input_rejects_missing_ui_panel`.
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- `PanoPainter`, `pp_app_core_app_thread_tests`, and `pano_cli` built after
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render/UI task dispatch, queue draining, UI-loop timer cadence, async redraw,
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and start/stop decisions moved into `pp_app_core`.
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- Focused app-thread CTest coverage passed for `pp_app_core_app_thread_tests`,
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`pano_cli_plan_app_thread_dispatch_smoke`,
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`pano_cli_plan_app_thread_ui_loop_smoke`,
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`pano_cli_plan_app_thread_stop_smoke`, and
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`pano_cli_plan_app_thread_rejects_bad_timer`.
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- `PanoPainter`, `pp_app_core_app_shutdown_tests`, and `pano_cli` built after
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shutdown cleanup staging moved into `pp_app_core`.
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- Focused shutdown CTest coverage passed for `pp_app_core_app_shutdown_tests`,
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