Route app thread orchestration through app core
This commit is contained in:
117
src/app.cpp
117
src/app.cpp
@@ -9,6 +9,7 @@
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#include "app_core/app_shutdown.h"
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#include "app_core/app_status.h"
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#include "app_core/app_startup.h"
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#include "app_core/app_thread.h"
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#include "app_core/canvas_tool_ui.h"
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#include "app_core/document_recording.h"
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#include "app_core/document_route.h"
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@@ -475,8 +476,11 @@ void App::async_start()
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void App::async_redraw()
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{
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redraw = true;
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ui_cv.notify_all();
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const auto plan = pp::app::plan_app_async_redraw();
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if (plan.set_redraw)
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redraw = true;
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if (plan.notify_ui)
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ui_cv.notify_all();
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}
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void App::async_end()
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@@ -802,19 +806,21 @@ void App::render_thread_tick()
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{
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static uint32_t count = 0;
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render_thread_id = std::this_thread::get_id();
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render_running = true;
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std::deque<AppTask> working_list;
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pp::app::AppQueueDrainPlan drain_plan;
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// move the task list locally to free the queue for other threads
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{
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std::unique_lock<std::mutex> lock(render_task_mutex);
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if (render_tasklist.empty())
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drain_plan = pp::app::plan_app_render_queue_drain(render_tasklist.size());
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render_running = drain_plan.mark_running;
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if (!drain_plan.drain_tasks)
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return;
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working_list = std::move(render_tasklist);
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}
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// execute the tasks
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if (!working_list.empty())
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if (drain_plan.wrap_in_render_context)
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{
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async_start();
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while (!working_list.empty())
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@@ -835,20 +841,22 @@ void App::render_thread_main()
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uint32_t count = 0;
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render_thread_id = std::this_thread::get_id();
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render_running = true;
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render_running = pp::app::plan_app_thread_start().mark_running;
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while (render_running)
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{
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std::deque<AppTask> working_list;
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pp::app::AppQueueDrainPlan drain_plan;
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// move the task list locally to free the queue for other threads
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{
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std::unique_lock<std::mutex> lock(render_task_mutex);
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render_cv.wait(lock, [this] { return render_tasklist.empty() && render_running ? false : true; });
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drain_plan = pp::app::plan_app_render_queue_drain(render_tasklist.size());
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working_list = std::move(render_tasklist);
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}
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// execute the tasks
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if (!working_list.empty())
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if (drain_plan.wrap_in_render_context)
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{
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async_start();
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while (!working_list.empty())
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@@ -867,18 +875,20 @@ void App::render_thread_main()
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void App::ui_thread_tick()
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{
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ui_thread_id = std::this_thread::get_id();
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ui_running = true;
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std::deque<AppTask> working_list;
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pp::app::AppUiTickPlan tick_plan;
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// move the task list locally to free the queue for other threads
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{
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std::unique_lock<std::mutex> lock(ui_task_mutex);
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tick_plan = pp::app::plan_app_ui_thread_tick(ui_tasklist.size(), redraw);
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ui_running = tick_plan.mark_running;
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working_list = std::move(ui_tasklist);
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}
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// execute the tasks
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if (!working_list.empty())
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if (tick_plan.execute_tasks)
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{
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while (!working_list.empty())
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{
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@@ -888,11 +898,14 @@ void App::ui_thread_tick()
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}
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}
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tick(0);
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if (tick_plan.tick_app)
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tick(0);
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if (redraw)
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const auto redraw_plan = pp::app::plan_app_ui_loop_redraw(redraw, 0);
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if (redraw_plan.enqueue_render_frame)
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{
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update(0);
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if (redraw_plan.update_before_render)
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update(0);
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render_task([this]
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{
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bind_default_render_target();
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@@ -909,7 +922,7 @@ void App::ui_thread_main()
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uint32_t count = 0;
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ui_thread_id = std::this_thread::get_id();
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ui_running = true;
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ui_running = pp::app::plan_app_thread_start().mark_running;
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attach_ui_thread();
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@@ -949,25 +962,25 @@ void App::ui_thread_main()
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float dt = std::chrono::duration<float>(t_now - t_start).count();
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t_start = t_now;
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update_platform_frame(dt);
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const auto timer_plan = pp::app::plan_app_ui_loop_timers(
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dt,
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t_frame,
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t_fps_counter,
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t_reloader,
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rendered_frames,
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platform_enables_live_asset_reloading());
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if (timer_plan) {
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if (timer_plan.value().update_platform_frame)
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update_platform_frame(dt);
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t_frame = timer_plan.value().frame_accumulator;
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t_fps_counter = timer_plan.value().fps_accumulator;
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t_reloader = timer_plan.value().reload_accumulator;
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rendered_frames = timer_plan.value().rendered_frames_after_report;
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// increment timers
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t_frame += dt;
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t_fps_counter += dt;
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if (timer_plan.value().report_rendered_frames)
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report_rendered_frames(timer_plan.value().reported_frame_count);
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if (t_fps_counter > 1.f)
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{
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report_rendered_frames(rendered_frames);
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t_fps_counter = 0;
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rendered_frames = 0;
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}
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if (platform_enables_live_asset_reloading())
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{
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t_reloader += dt;
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if (t_reloader > 1.0)
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{
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t_reloader = 0;
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if (timer_plan.value().check_live_asset_reload) {
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if (ShaderManager::reload())
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{
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stroke->update_controls();
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@@ -980,11 +993,14 @@ void App::ui_thread_main()
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}
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}
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tick(dt);
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const auto redraw_plan = pp::app::plan_app_ui_loop_redraw(redraw, rendered_frames);
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if (redraw_plan.tick_app)
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tick(dt);
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if (redraw)
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if (redraw_plan.enqueue_render_frame)
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{
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update(t_frame);
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if (redraw_plan.update_before_render)
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update(t_frame);
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render_task([this, t_frame]
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{
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bind_default_render_target();
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@@ -992,8 +1008,9 @@ void App::ui_thread_main()
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draw(t_frame);
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async_swap();
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});
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t_frame = 0;
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rendered_frames++;
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if (redraw_plan.reset_frame_accumulator)
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t_frame = 0;
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rendered_frames = redraw_plan.rendered_frames;
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}
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}
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detach_ui_thread();
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@@ -1001,28 +1018,38 @@ void App::ui_thread_main()
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void App::render_thread_start()
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{
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render_thread = std::thread(&App::render_thread_main, this);
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render_running = true;
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const auto plan = pp::app::plan_app_thread_start();
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if (plan.start_thread)
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render_thread = std::thread(&App::render_thread_main, this);
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render_running = plan.mark_running;
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}
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void App::render_thread_stop()
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{
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render_running = false;
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render_cv.notify_all();
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if (render_thread.joinable())
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const auto plan = pp::app::plan_app_thread_stop(render_thread.joinable());
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if (plan.mark_not_running)
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render_running = false;
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if (plan.notify_worker)
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render_cv.notify_all();
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if (plan.join_thread)
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render_thread.join();
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}
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void App::ui_thread_start()
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{
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ui_thread = std::thread(&App::ui_thread_main, this);
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ui_running = true;
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const auto plan = pp::app::plan_app_thread_start();
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if (plan.start_thread)
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ui_thread = std::thread(&App::ui_thread_main, this);
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ui_running = plan.mark_running;
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}
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void App::ui_thread_stop()
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{
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ui_running = false;
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ui_cv.notify_all();
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if (ui_thread.joinable())
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const auto plan = pp::app::plan_app_thread_stop(ui_thread.joinable());
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if (plan.mark_not_running)
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ui_running = false;
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if (plan.notify_worker)
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ui_cv.notify_all();
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if (plan.join_thread)
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ui_thread.join();
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}
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