Route VR texture state through GL dispatch
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@@ -437,8 +437,8 @@ Known local toolchain state:
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counts so automation can assert backend interpretation without an OpenGL
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context.
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Desktop VR drawing also consumes backend-owned scissor/depth/blend state,
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blend/depth state query-restore, depth clear masks, active texture units,
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and fallback 2D texture unbind targets; VR SDK start/stop now dispatches
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blend/depth state query-restore, depth clear masks, active texture unit
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dispatch, and fallback 2D texture unbind dispatch; VR SDK start/stop now dispatches
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through `PlatformServices` while retaining the existing Windows OpenVR bridge
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shape.
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Canvas mode overlay, mask, and transform paths also consume backend-owned
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