Route VR texture state through GL dispatch

This commit is contained in:
2026-06-04 23:54:15 +02:00
parent 3cd1d46025
commit c514ac99aa
4 changed files with 30 additions and 9 deletions

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@@ -437,8 +437,8 @@ Known local toolchain state:
counts so automation can assert backend interpretation without an OpenGL
context.
Desktop VR drawing also consumes backend-owned scissor/depth/blend state,
blend/depth state query-restore, depth clear masks, active texture units,
and fallback 2D texture unbind targets; VR SDK start/stop now dispatches
blend/depth state query-restore, depth clear masks, active texture unit
dispatch, and fallback 2D texture unbind dispatch; VR SDK start/stop now dispatches
through `PlatformServices` while retaining the existing Windows OpenVR bridge
shape.
Canvas mode overlay, mask, and transform paths also consume backend-owned