Route VR texture state through GL dispatch

This commit is contained in:
2026-06-04 23:54:15 +02:00
parent 3cd1d46025
commit c514ac99aa
4 changed files with 30 additions and 9 deletions

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@@ -23,7 +23,9 @@ agent or engineer to remove them without reconstructing context from chat.
tested `pp_renderer_gl` capability-state dispatch; CanvasLayer equirect
export now binds cube textures through tested `pp_renderer_gl` dispatch; and
`Font` text drawing now activates texture units through tested
`pp_renderer_gl` dispatch. The debt remains open for live stroke
`pp_renderer_gl` dispatch. Desktop VR drawing also now routes active texture
unit switches and fallback 2D texture unbinds through tested `pp_renderer_gl`
dispatch. The debt remains open for live stroke
rasterization, dual-brush compositing, pattern feedback math, thumbnail layer
compositing, brush-preview compositing, and retained `ShaderManager::ext_*`
compatibility fields.