Route VR texture state through GL dispatch
This commit is contained in:
@@ -23,7 +23,9 @@ agent or engineer to remove them without reconstructing context from chat.
|
||||
tested `pp_renderer_gl` capability-state dispatch; CanvasLayer equirect
|
||||
export now binds cube textures through tested `pp_renderer_gl` dispatch; and
|
||||
`Font` text drawing now activates texture units through tested
|
||||
`pp_renderer_gl` dispatch. The debt remains open for live stroke
|
||||
`pp_renderer_gl` dispatch. Desktop VR drawing also now routes active texture
|
||||
unit switches and fallback 2D texture unbinds through tested `pp_renderer_gl`
|
||||
dispatch. The debt remains open for live stroke
|
||||
rasterization, dual-brush compositing, pattern feedback math, thumbnail layer
|
||||
compositing, brush-preview compositing, and retained `ShaderManager::ext_*`
|
||||
compatibility fields.
|
||||
|
||||
Reference in New Issue
Block a user