fix parallax camera
This commit is contained in:
@@ -277,7 +277,7 @@ void select_button(Node* main, T* button) {
|
||||
main->find<NodeButtonCustom>("btn-pen")->set_color(color_button_normal);
|
||||
main->find<NodeButtonCustom>("btn-erase")->set_color(color_button_normal);
|
||||
main->find<NodeButtonCustom>("btn-line")->set_color(color_button_normal);
|
||||
//main->find<NodeButton>("btn-cam")->set_color(color_button_normal);
|
||||
main->find<NodeButton>("btn-cam")->set_color(color_button_normal);
|
||||
main->find<NodeButton>("btn-grid")->set_color(color_button_normal);
|
||||
main->find<NodeButton>("btn-copy")->set_color(color_button_normal);
|
||||
main->find<NodeButton>("btn-cut")->set_color(color_button_normal);
|
||||
|
||||
@@ -76,7 +76,7 @@ void NodeCanvas::draw()
|
||||
|
||||
glm::mat4 ortho_proj = glm::ortho(0.f, box.z, 0.f, box.w, -1000.f, 1000.f);
|
||||
glm::mat4 proj = glm::perspective(glm::radians(m_canvas->m_cam_fov), box.z / box.w, 0.001f, 1000.f);
|
||||
glm::mat4 camera = m_canvas->m_cam_rot * glm::translate(m_canvas->m_cam_pos);
|
||||
glm::mat4 camera = glm::translate(m_canvas->m_cam_pos) * m_canvas->m_cam_rot;
|
||||
|
||||
m_canvas->m_mv = camera;
|
||||
m_canvas->m_proj = proj;
|
||||
|
||||
Reference in New Issue
Block a user