fix parallax camera
This commit is contained in:
@@ -76,7 +76,7 @@ void NodeCanvas::draw()
|
||||
|
||||
glm::mat4 ortho_proj = glm::ortho(0.f, box.z, 0.f, box.w, -1000.f, 1000.f);
|
||||
glm::mat4 proj = glm::perspective(glm::radians(m_canvas->m_cam_fov), box.z / box.w, 0.001f, 1000.f);
|
||||
glm::mat4 camera = m_canvas->m_cam_rot * glm::translate(m_canvas->m_cam_pos);
|
||||
glm::mat4 camera = glm::translate(m_canvas->m_cam_pos) * m_canvas->m_cam_rot;
|
||||
|
||||
m_canvas->m_mv = camera;
|
||||
m_canvas->m_proj = proj;
|
||||
|
||||
Reference in New Issue
Block a user