glsl framebuffer_fetch extension check at runtime
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@@ -84,6 +84,7 @@ class ShaderManager
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static std::map<kShader, Shader> m_shaders;
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static Shader* m_current;
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public:
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static bool ext_framebuffer_fetch;
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static bool create(kShader id, const char* vertex, const char* fragment);
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static void use(kShader id);
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static void use(const char* name);
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